AuthorTopic: marine : Jacked up and good to go !  (Read 174 times)

Offline daimadoushi

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marine : Jacked up and good to go !

on: September 24, 2019, 09:09:23 am



Hello guys.

This is my second post here. This is a marine from starcraft, hope you like it !

Im currently brushing up my skills to make art for a video game, so please if you have some tips how to make it better, weither make it look better or tips for making it more suitable for integration in a game I would appreciate greatly.


Thanks for taking the time to check it out.

Cheers.

Offline Ryumaru

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Re: marine : Jacked up and good to go !

Reply #1 on: October 04, 2019, 10:07:25 am
You're doing quite well for how new you are to pixels! I can already see a sprite like this being game viable. More contrast and polish would help, the latter of which the technique comes in time. Study sprites from games you really enjoy and see how they make things pop.

Offline daimadoushi

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Re: marine : Jacked up and good to go !

Reply #2 on: October 04, 2019, 10:24:38 am
Thanks !

Since this message is old already, I actually have reworked it quiet a bit !

Heres how it looks like now

Idle animation 48 px height


walking animation 64px height



Hope you enjoy :) and if theres any tips.. Id be glad !

Offline MysteryMeat

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Re: marine : Jacked up and good to go !

Reply #3 on: October 05, 2019, 03:18:45 pm
there's a glowing circle on the walk cycle that isn't on the idle loop
PSA: use imgur
http://pixelation.org/index.php?topic=19838.0 also go suggest on my quest, cmon
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Offline Schwee

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Re: marine : Jacked up and good to go !

Reply #4 on: October 05, 2019, 08:34:43 pm
Looks awesome, only thing I would really critique is adding more 'in between' frames.  The lack of # of frames is more noticeable at the higher res.
Looking to collaborate.  Hit me up, especially if you are a GM programmer, or if you just have some sweet ideas.