AuthorTopic: RPG sprite (front view) template  (Read 5174 times)

Offline sadrius

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RPG sprite (front view) template

on: March 30, 2007, 08:28:27 pm
So I'm working on an RPG with strategy elements, and I decided to take another shot at the standard issue RPG character sprite.  I started out with a 8-color greyscale image, and tried to add color to it.  Unfortunately, I'm no good at this  :'(

I'm pretty happy with the shape and look of it, but I need help with the shading and finding a good palette.  Please, if you can do anything to improve this sprite, go for it.

Much appreciated!


Offline tacky

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Re: RPG sprite (front view) template

Reply #1 on: March 31, 2007, 04:35:16 pm
Well, it looks all right, but i made an edit to show you that afew things can be improved.
*there are to many colors so i fixed that.
*It needed AA so i AA'd it.

Offline Grindie

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Re: RPG sprite (front view) template

Reply #2 on: March 31, 2007, 06:09:01 pm
They look excellent. There's no need to AA it. Very Pokemon-ish.

Offline philipptr

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Re: RPG sprite (front view) template

Reply #3 on: March 31, 2007, 06:39:13 pm
I really like this template. simple and clean, maybe too many colors, but they could be easily reduced.
Besides the fact that sprites in general dont have any AA on the outline,  these 45° dont need any AAing. I would only AA 45° lines as part of circles or curves. Also I wouldn't change the inner outlines to black as tacky did it.
« Last Edit: March 31, 2007, 07:06:37 pm by philipptr »

Offline Zolthorg

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Re: RPG sprite (front view) template

Reply #4 on: March 31, 2007, 09:30:11 pm
I also dig the simplified look.

Aside from some more contrasting shadows i relaly like your palette as well.

i can't stress this enough:
45° angles dont need any AA
45° angles dont need any AA
45° angles dont need any AA
45° angles dont need any AA
45° angles dont need any AA
45° angles dont need any AA

Offline Lawrence

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Re: RPG sprite (front view) template

Reply #5 on: March 31, 2007, 10:54:01 pm
i can't stress this enough:
45° angles dont need any AA
45° angles dont need any AA
45° angles dont need any AA
45° angles dont need any AA
45° angles dont need any AA
45° angles dont need any AA

I'm quite dubious about this whole anti-45° AA business which is constantly propagated. To me it seems like nothing more than a mere style criticism because the process itself simply doesn't work on a basis of that kind of discrimination, and so I don't think it should be repeated 6 times in a post, as if it were some kind of rule of thumb to be adhered to.

The sprite is nice. Perhaps a few too many colours though, and some colours are very close together.

Offline ptoing

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Re: RPG sprite (front view) template

Reply #6 on: April 01, 2007, 05:31:13 am
Most of the time 45degree lines don't need aa, tho sometimes it can help, all depends.
There are no ugly colours, only ugly combinations of colours.

Offline Xion

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Re: RPG sprite (front view) template

Reply #7 on: April 01, 2007, 05:53:02 am
Nonetheless, this being a sprite and all, unless it's gonna be always displayed on a white bg, doesn't need AA.
I think contrast could help, especially in defining the face from the shirt. Something's wierd with the arms...

Offline Delgneith

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Re: RPG sprite (front view) template

Reply #8 on: April 03, 2007, 03:01:21 am
Am I the only one who doesn't think those are "45 degree lines" per say and are meant to be part of a more curved square look? I wouldn't AA them like tacky did necessarily and specially if it's to be a sprite for a game but I don't see the point in all the talk about 45 degree angles.

As for the sprite I think it looks simple but nice. I wouldn't mind seeing a bit of hue shift and more contrast.

Offline ndchristie

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Re: RPG sprite (front view) template

Reply #9 on: April 03, 2007, 12:48:09 pm
i think he feels a bit too chubby right now, i would shrink him horizontally by 1px.

made some other adjustments, jsut to make him a little more interesting IMO, take it or leave it.

A mistake is a mistake.
The same mistake twice is a bad habit.
The same mistake three or more times is a motif.