AuthorTopic: What resolution...  (Read 3671 times)

Offline Dusty

  • 0100
  • ***
  • Posts: 1107
  • Karma: +0/-0
    • View Profile

What resolution...

on: March 27, 2007, 04:12:40 am
is easier for you to work on?
I find myself working with larger resolutions for 2d games, like 16x16 tile, for no apparent reason. Though I a lot of the time I find it very hard to fill in all the space with detail. On the other hand, working with smaller tiles, like 8x8 and 4x4, I find it too hard to fit my image into.
So do you ever find yourself trying to balance on that line? Between too much space to fill in and too little space to work with? What do you find is the easiest resolution to work in?

Offline ptoing

  • 0101
  • ****
  • Posts: 3063
  • Karma: +0/-0
  • variegated quadrangle arranger
    • the_ptoing
    • http://pixeljoint.com/p/2191.htm
    • View Profile
    • Perpetually inactive website

Re: What resolution...

Reply #1 on: March 27, 2007, 04:19:36 am
4x4 tiles are stupid, i know no system that uses that. 8x8 are nice because you can do 16x16 metatiles but you can still vary with 8x8, and you can have smaller steps inside the levelgeometry. All depends on the total screenres as well, like I am talking 320x240 or thereabouts. If you have a 640x480 i would not wanna 8x8s :D
There are no ugly colours, only ugly combinations of colours.

Offline Xion

  • 0100
  • ***
  • Posts: 1551
  • Karma: +0/-0
    • View Profile
    • FourbitFriday

Re: What resolution...

Reply #2 on: March 27, 2007, 04:38:25 am
I like 320*240. All my mockups will be done in that from now on.
Tile size: As Ptoing said, 8*8 is nice, because you can make 4 8*8 tiles and combine them into varied 16*16 tiles. Very convenient and it avoids repetition.

Offline Stwelin

  • 0011
  • **
  • Posts: 567
  • Karma: +0/-0
    • View Profile

Re: What resolution...

Reply #3 on: March 27, 2007, 11:35:28 am
320*240 for most mockups, same as xion. 640*480, 800*600, and 1024*768 if i'm working on a non-pixel art game. (vector stuff, or if i'm cheating and using the 'tools' of photoshop.)

Tiles are usually 16*16. Sprites i usually go for 32*32, but of course there are exceptions.

Offline ndchristie

  • 0100
  • ***
  • Posts: 2426
  • Karma: +2/-0
    • View Profile

Re: What resolution...

Reply #4 on: March 29, 2007, 12:07:19 am
i've totally fallen for the gba size (240x160) and our similar Partisan size (480x320).

where i can choose my own tile size I also have a newfound appreciation for the 24x24 tile because of it's incredible versatility (3 is a factor! this rocks!)

8x8 is also a great size because they work great for putting complicated shapes into tight areas smoothly, and i tihnk ill always be a sucker for 16x16, but still, for larger resolutions 24x24 is ownage.
A mistake is a mistake.
The same mistake twice is a bad habit.
The same mistake three or more times is a motif.

Offline Gil

  • 0100
  • ***
  • Posts: 1543
  • Karma: +1/-0
  • Too square to be hip
    • http://pixeljoint.com/p/475.htm
    • View Profile
    • My Portfolio

Re: What resolution...

Reply #5 on: March 29, 2007, 12:10:28 am
What is so versatile about 24? I don't get it. Why is it nice that 3 is a factor?

Offline Stwelin

  • 0011
  • **
  • Posts: 567
  • Karma: +0/-0
    • View Profile

Re: What resolution...

Reply #6 on: March 29, 2007, 12:39:41 am
What is so versatile about 24? I don't get it. Why is it nice that 3 is a factor?

pixelled circles look better in odd numbers, perhaps.