AuthorTopic: NES mockup - new screen  (Read 27679 times)

Offline ptoing

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Re: NES mockup - new screen

Reply #60 on: March 30, 2007, 12:18:42 pm
Anders: well not really the TV cuts it off. The NTSC NES variants (US and JAP) are only 224 high because of the different cycles, so basically they mask them. And as I said before, I don't give a flying fuck here about the 16x16 thing at all.

Xion: not 100% NES restrictions, but almost, could be mended, but I don't wanna.

Lackey: I like the first one, tho I kinda like my version as well because that way the horizon looks really faint and far. Will prolly experiment more.
« Last Edit: March 30, 2007, 04:26:30 pm by ptoing »
There are no ugly colours, only ugly combinations of colours.

Offline ptoing

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Re: NES mockup - new screen

Reply #61 on: March 31, 2007, 04:51:32 am
Some new stuff and some changes on old stuffs.


There are no ugly colours, only ugly combinations of colours.

Offline Fry

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Re: NES mockup - new screen

Reply #62 on: March 31, 2007, 05:00:12 am
Wow, that is looking absolutely fantastic. Really loving the castle, the underwater one looks somewhat bare at the moment but I like where it's heading.

I think the castle is my favourite right now, however I really enjoy the original as well.

-Fry

Offline ptoing

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Re: NES mockup - new screen

Reply #63 on: March 31, 2007, 05:25:48 am
Ta, I am partial to the castle myself :)
Forgot to mention that the underwater one is WIP.
There are no ugly colours, only ugly combinations of colours.

Offline The B.O.B.

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Re: NES mockup - new screen

Reply #64 on: March 31, 2007, 05:45:10 am
Is there a specific reason why you took the dark shade for the killer cacti-guy's pricks/needles off, and replaced them with the lightest green again? The light green specs tend to blend in with the bright background
I also agree with the Fry-man. The castle stage looks the best so far. And if you won't animate the knight fellow, then I will.

   As for the underwater Wip: I really enjoy the U character in a scuba suit. Add's a sorta' mini-realism factor to it. I would suggest putting two types of bubbles: one for the active characters (sprites), and some background bubbles that zig/zag upward. Also, the lines that represent the farthest reef/underwater cliff seems strange. I would try to add some slight dithering on the furthest reefs(I know there's a specific word for underwater ground and cliffs. Is it trenches?). The light shining through the ocean needs work to be honest. I would try lengthening every other beam of light in the tiles, and shortening the other beams( hope that makes sense  :P)  Ahh and seaweed in the background. Just a teeny weeny bit of it. Not to much (maybe two seaweeds in the background would do the trick).

Despite those suggestions, this is looking uber simple-awesome. I wants mo'!

« Last Edit: March 31, 2007, 06:19:45 am by The B.O.B. »
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Offline ptoing

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Re: NES mockup - new screen

Reply #65 on: March 31, 2007, 05:53:10 am
Hah, about the catus guys, that was a mistake because I resaved all the files from an animation (I have all screens in an anim so i can cycle through them easy and copy paste stuff) and it had the old version of the. So that is fixed.

The underwater scene is heavy wip. There will be dithering are refinement and stuff. And I will animate all the enemies at some point :P I want to make this thing a game!
There are no ugly colours, only ugly combinations of colours.

Offline QuickSilva

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Re: NES mockup - new screen

Reply #66 on: March 31, 2007, 07:12:01 am
This is looking sooo good. As an owner of an original NES I can tell you that you have managed to capture everything that made the system so appealing to me in the first place. Fantastic work. The screens shout out "come and play with me!" Excellent!

Jason.

Offline Faceless

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Re: NES mockup - new screen

Reply #67 on: March 31, 2007, 09:34:54 am
Have you considered using U-head's resemblence to a magnet as an actual gameplay element?
The castle scene looks fantastic.

Offline Rerg1

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Re: NES mockup - new screen

Reply #68 on: March 31, 2007, 11:02:00 am
Ptoing great work!, I think you've made the colours to good use and you've made a hell of atmosphere!  :y:

Offline Sharm

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Re: NES mockup - new screen

Reply #69 on: March 31, 2007, 06:43:53 pm
It's all droolworthy.  I will save these screens and learn from them.