Critique > Devlogs & Projects

New Amiga game

<< < (2/3) > >>

daramon:
I have incredibly fond memories of the many hours (days? weeks?) I lost to my Amiga, a desire to improve my skills and I'm interested in working with palette limitations. So this sounds very interesting.

I can't guarantee that I'll have time to work on it and I'm still pretty new to pixel art, but it can't hurt to ask for a few samples when you're ready.

If Chris2balls is available and willing though, bite his hand off! ;)

DawnBringer:
@yrizoud:
In AMOS you can grab the gfx you need from normal images when the program starts (create gfx banks on the fly). I only ever used fixed banks in the final compiled version of smaller programs. In my bigger projects like BabeAnoid all graphics are still grabbed from loaded images when the program boots.

@Zoulz: Good luck with your project. And yeah, it will be interesting to see what happens with Francois' AMOS 2! :)

Zoulz:
Some time has passed and the scope has changed a bit, but i'm making pretty solid progress. Some of the basic stuff like combat, shops and moving between locations is in the game. I'm currently working on skills/spells and temporary combat effects. My aim is to have all the building blocks (questing, combat AI, NPC dialogues etc) in place by summer (end of july/august). Still looking for someone to take the reins on the graphical side.

Check out this little write-up I made about the position: http://pixelshift.se/recruitment/
Check out the twitters for updates on the project: https://twitter.com/pixelshiftDev
And youtube for some videos: https://www.youtube.com/channel/UCTgTSP7-JQrEJOl-0uNMYQQ

Thanks :)

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version