AuthorTopic: New Amiga game  (Read 6649 times)

Offline Chris2balls

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Re: New Amiga game

Reply #10 on: August 02, 2019, 08:17:44 am
Hi Zoulz,

I'd be very interested in helping, but I'm not currently available. It'd be a pleasure working on this project when I have the time, though!
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Check out my portfolio if you are looking for a pixel artist!

Offline Zoulz

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Re: New Amiga game

Reply #11 on: August 02, 2019, 10:47:49 am
Hi Zoulz,

I'd be very interested in helping, but I'm not currently available. It'd be a pleasure working on this project when I have the time, though!

That's actually not a problem as i'm currently still working on the very fundamental systems of the game and setting up my own little tools. Getting to grips with exactly how much resources I have to play with (1MB is not a lot and AMOS adds a bit of overhead). I'm also in the process of writing a small design document. Both for myself and to communicate the game design more easily. Let me know when you are available. Unless someone else has joined up by then i'd be thrilled to work with you.

Offline daramon

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Re: New Amiga game

Reply #12 on: August 02, 2019, 02:54:50 pm
I have incredibly fond memories of the many hours (days? weeks?) I lost to my Amiga, a desire to improve my skills and I'm interested in working with palette limitations. So this sounds very interesting.

I can't guarantee that I'll have time to work on it and I'm still pretty new to pixel art, but it can't hurt to ask for a few samples when you're ready.

If Chris2balls is available and willing though, bite his hand off! ;)

Offline DawnBringer

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Re: New Amiga game

Reply #13 on: August 03, 2019, 10:09:44 am
@yrizoud:
In AMOS you can grab the gfx you need from normal images when the program starts (create gfx banks on the fly). I only ever used fixed banks in the final compiled version of smaller programs. In my bigger projects like BabeAnoid all graphics are still grabbed from loaded images when the program boots.

@Zoulz: Good luck with your project. And yeah, it will be interesting to see what happens with Francois' AMOS 2! :)

Offline Zoulz

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Re: New Amiga game

Reply #14 on: April 03, 2020, 05:49:32 am
Some time has passed and the scope has changed a bit, but i'm making pretty solid progress. Some of the basic stuff like combat, shops and moving between locations is in the game. I'm currently working on skills/spells and temporary combat effects. My aim is to have all the building blocks (questing, combat AI, NPC dialogues etc) in place by summer (end of july/august). Still looking for someone to take the reins on the graphical side.

Check out this little write-up I made about the position: http://pixelshift.se/recruitment/
Check out the twitters for updates on the project: https://twitter.com/pixelshiftDev
And youtube for some videos: https://www.youtube.com/channel/UCTgTSP7-JQrEJOl-0uNMYQQ

Thanks :)