AuthorTopic: Character and Tiles, Sci-Fi ORPG ( update )  (Read 22986 times)

Offline ZoSo

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Re: Character and Tiles, Sci-Fi ORPG ( update )

Reply #50 on: April 01, 2007, 10:24:01 am
Thank you :)

WIP picture inside a small ship :o. Im not sure how i should do with that door.. it looks wrong in some way, or perhaps im wrong :O.

Offline kakikukeko

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Re: Character and Tiles, Sci-Fi ORPG ( update )

Reply #51 on: April 01, 2007, 11:54:45 am
Glad to see a new BG! Good start, I like it!  ;D
The door doesn't look bad to me..
the only thing slightly off would be the rectangular part at the bottom IMO, I would add a cast shadow on the top of that light green rectangle... (with the purplish grey)
nice job though..

Offline ZoSo

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Re: Character and Tiles, Sci-Fi ORPG ( update )

Reply #52 on: April 06, 2007, 07:13:58 pm
Allright, here is the character animation.. moving south. Im not used to animate more realistic characters.. I find anime characters allot easier. Mainly becouse they are usually allot more .. chubby.



I think i know whats wrong.. he walks like an zombie, ill fix that :).
« Last Edit: April 06, 2007, 07:16:53 pm by ZoSo »

Offline Helm

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Re: Character and Tiles, Sci-Fi ORPG ( update )

Reply #53 on: April 06, 2007, 07:28:07 pm
usually people walk left hand, right leg front, then opposite

Offline gliding

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Re: Character and Tiles, Sci-Fi ORPG ( update )

Reply #54 on: April 06, 2007, 07:55:00 pm
Lol, more like always.

Since this is going to be an mmo, i suggest you add more frames to these sprites, it won't hurt since they're so small. A bit more effort would help you out here.

Offline ZoSo

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Re: Character and Tiles, Sci-Fi ORPG ( update )

Reply #55 on: April 06, 2007, 08:01:21 pm
usually people walk left hand, right leg front, then opposite

Oh yea.. I was trying not to make that mistake, guess i messed up hah xD. Anyway Fixed.
Looks better now xD.

Offline BadMrBox

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Re: Character and Tiles, Sci-Fi ORPG ( update )

Reply #56 on: April 07, 2007, 01:04:46 am
I think that it would hurt if you speeded up the animation a bit.