AuthorTopic: Unity & 2d Pixel Art | Workflow Q&A Thread  (Read 6350 times)

Offline appo

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Unity & 2d Pixel Art | Workflow Q&A Thread

on: July 19, 2019, 10:27:07 am
I start out with Unity and 2D Pixel Art Implementation for Games and due that i will have a bunch of  questions about that
topic on the road of learning it and instead to create several topics i would like to use this one and collect the questions/answers
which pops up over time in this Startpost so that everyone else who is struggling might find the answers he needs in this thread.


 Just to be clear, i will not be the one who is able to anwer the Qestions...maybe over time when i learned that stuff but for now
 this thread rely´s on help from the people of this community who are already into that kind of stuff. With that said, feel free to
 ask here questions about that Topic too, maybe someone can help you.


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● Q&A Section WIP



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Offline appo

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Re: Unity & 2d Pixel Art | Workflow Q&A Thread

Reply #1 on: July 19, 2019, 10:34:54 am
Since i am working on a Test Project to learn all that Stuff here the first issue i stepped into. i of course  try to solve them by myself and post the answers when i managed to find them but feel free to post some feedback when you know already how it works.

Question/s
- How do you Alling Artworks/Animation Container ect. Pixel Perfect to each other?

As a example, i have two "Container" with Pixelart. One with the Idle Animation and one with the Gun Animation.
I want to get both Together to Allign Pixelperfect with each other but doing that by hand with the markers seems very inaccurate. is there any way like in photoshop/ect that when i move it up/down it does it for exactly one pixel?

how it should end up as reference

« Last Edit: July 19, 2019, 01:44:09 pm by appo »

Offline Kiana

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Re: Unity & 2d Pixel Art | Workflow Q&A Thread

Reply #2 on: July 23, 2019, 06:57:09 am
Thread locked by OP’s request.
To achieve mastery is not to be able to work without thinking; rather it is to have total control of one's choices.