Critique > Pixel Art

[WIP][Nudity] Upscaled character

(1/1)

EndarRaven:
There's upscaled version of my previous work
I was doing fine until i got to face and hair, struggling with finding right approach
Could use advise and critique

Chris2balls:
I'm not going to critique the hair or face, but rather the body:


Try adding more shapeliness to the different parts of the body - it'll make the joints feel more like the connections between limbs, help distinguish the shoulder from the arm, the arm from the fore-arm, the wrist from the hand etc. I would suggest referring to an anatomical diagram for muscle and bone placement. I can get back to you if you have more difficulties.

Hope this helps.  :y:

EndarRaven:
I like path you took, but don't want to be overly realistic

daramon:
No need to throw the baby out with the bathwater. Chris2Balls' version was much more realistic (and body realism is a worthy objective) but I know you're going for a more idealistic style. However, look at this:



It kinda looks like a man and a woman when you don't have any sexual characteristics to give you cues.



This is my attempt at blending Chris2Balls' arms and legs into your torso. I think the result is more appealing; the arms and legs are a little more shapely.

I also added a shadow on the face from the hair. If you play it right you can get a bit of 3D information into face shadows. And a little shadow definitely makes a female face more appealing to me, YMMV.

You could probably go darker still with the face shadow, looking at it now I've been a bit light-handed.

EndarRaven:
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