AuthorTopic: kakiku 's dump  (Read 29880 times)

Offline kakikukeko

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Re: kakiku 's dump

Reply #70 on: May 04, 2007, 02:55:50 pm
thx for your crit Adarias,
I noticed the arrow was like a hole too.. but I didn't think it would be a problem cause around it, is still pretty thick and in "positive"... but I will check what it does in animation..

about the character I'll try to make them more alike yeah.. the portrait is far from being done  :)

not to post empty, here is a little update on the sprite..

Offline kakikukeko

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Re: kakiku 's dump

Reply #71 on: May 05, 2007, 10:18:34 am

I redid the sprite, it found it was a tad big.. I probably won't change it anymore for the challenge but may ask for advices to improve it later  :)
I added a kind of teleporter, when you change the character, the present disappears and a new one appears.. I don't think I'll have the animation done for tomorrow tho  :P
I'll have to choose between an idle animation of the guy or the teleport.. ::)

by the way can someone tell me from what game I stole the idea of the teleport like this? I feel I have seen this somewhere before  :hehe:

« Last Edit: May 05, 2007, 12:21:54 pm by kakikukeko »

Offline Malor

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Re: kakiku 's dump

Reply #72 on: May 05, 2007, 05:22:55 pm
Looking awesome! The smaller sprite was deffinitly a good choice. This is coming along really nicely, can't wait to see it done ;D
Quote from: Adarias
I'm not going to pretend this is a small task either; certainly none of us here can claim to have accomplished it.  it's the realm of masters.  still, it's what we all have to try for.

Offline kakikukeko

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Re: kakiku 's dump

Reply #73 on: May 06, 2007, 10:39:52 am
thx Malor,

new update maybe the last one before finish   :hehe:


I hope I didn't overdone the portrait.. it seems to distract a lot from the sprite right now..  :crazy:
I hope I'll be able to balance that with the BG..

I may be still far but I learnt so much about AA on this!

Offline eck

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Re: kakiku 's dump

Reply #74 on: May 06, 2007, 11:37:39 am
the portrait should be the main focus, imo, not the sprite.
untz untz untz?

Offline Turbo

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Re: kakiku 's dump

Reply #75 on: May 06, 2007, 01:55:34 pm
Both the sprite and the portrait look good, but they're too dark for that already very dark blue background. I'd say raise the general lightness of sprite/portrait's colors, or even (OMG!) reduce their contrast.

Offline kakikukeko

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Re: kakiku 's dump

Reply #76 on: May 07, 2007, 06:37:27 am
thx Turbo, Yeah I realised too, but a bit late..  ::)

i tried to fix it a little by lightening the BG..
Overall I'm pretty happy with it.. as I never did anything like this before...even tho there are a few little details I'm not that happy with..
Anyway, this is done.. I won't spend more time on it for a while.. maybe I'll add an other character (much later  ::))


Offline Feron

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Re: kakiku 's dump

Reply #77 on: May 07, 2007, 11:23:27 am
i dont like how the arrows are uneven distances from the small sprite.

other than that, its really cool.

Offline ndchristie

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Re: kakiku 's dump

Reply #78 on: May 07, 2007, 11:28:54 am
you have wicked depth and focus issues with your placement of the small sprite in front of the large.  Your composition makes me want the sprite to be the focus, but it's so small and busy that it can't be.  id suggest putting it up and back a bit
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Offline Faceless

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Re: kakiku 's dump

Reply #79 on: May 08, 2007, 02:27:41 am
I don't know, odd as it may seem, I think it works.
Imagine it's a real game for a minute. Character select screen appears, and you immediately see the portrait of Al. His pointing finger leads your eye to the in-game sprite, and the two selection arrows. You now know that by pressing left or right you can change your character. It all seems to work, whilst at the same time it doesn't feel right.

The different spacing of the arrows is really off putting, and I think the dark centre makes them too dominant over the sprite. The halo around the character sprite is really blurry, bevelled and just plain yuck.