AuthorTopic: Walk Animations  (Read 13304 times)

Offline dyuaru

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Walk Animations

on: March 17, 2007, 09:47:42 pm
Alright so I'm working on a small project right now that requires 32x32 characters and I'm having some difficult on the side walking.

The forward walking looks pretty smooth but the side walk just looks strange.
I can't seem to get the right hand going forward to look natural.

Anyone have any tips on how I should fix this? An edit would be awesome  :)

Thanks.
« Last Edit: March 18, 2007, 05:49:56 am by dyuaru »
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Hawk

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Re: Walk Animations

Reply #1 on: March 17, 2007, 10:12:59 pm
Take tips off of this peice.

Offline abzdragon

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Re: Walk Animations

Reply #2 on: March 17, 2007, 10:37:04 pm
I think the problem with the side view is that the arms dont look like they are moving the same. It looks like one's going back and one forward then back to the side so it kinda looks like he's about to uppercut someone instead of swinging his arms. When you do the lines for his right arm to sway you dont change the shading so it just looks like one arm, it needs to be more defined.

Offline dyuaru

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Re: Walk Animations

Reply #3 on: March 17, 2007, 11:45:01 pm
Alright heres the update.

Tried to make the hand movements less dramatic and more subtle. Looks a little better, anything else you think I can fix to make it flow more smoothly?
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Offline Bugguy

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Re: Walk Animations

Reply #4 on: March 17, 2007, 11:52:54 pm
Hawk: Man, stop posting that rpgmakerXP-ish thing and say what's wrong with people's work, damn...   >:(

Dyuaru: I like the front-walking animation, but I think you should put some chin on this guy... his head looks like a ball in the side-walking anim... Also in this animation, he looks a little bit curved, like he was falling because of his head weight...
« Last Edit: March 17, 2007, 11:56:53 pm by Bugguy »
I'm still a newb around here, please be patient TT__TT

Offline Fool

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Re: Walk Animations

Reply #5 on: March 17, 2007, 11:58:33 pm
Alright heres the update.

Tried to make the hand movements less dramatic and more subtle. Looks a little better, anything else you think I can fix to make it flow more smoothly?

Are you on frame restriction?
 His sholder looks  too far on a back and legs should be eigher short or long.
Also might be a bit better if you won't show far arm on a back.=)

Here an edit for 3 frames walk - i don't think i could do any better=)


I think those anatomical details are not benefiting the sprite=)
« Last Edit: March 18, 2007, 12:15:14 am by Fool »

Offline AdamAtomic

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Re: Walk Animations

Reply #6 on: March 18, 2007, 12:02:56 am
You will have trouble at this size with smoothness/fluidity unless you use at least 6 frames, at least in my experience.  Any bipeds 24px or taller I do 6 frames on, and it seems to be a good balance.

Offline Syn

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Re: Walk Animations

Reply #7 on: March 18, 2007, 12:06:09 am
The front animation looks good, but I'm guessing you are having trouble on the side animation because of where the arms are in the middle frame or stationary position. That is you have little room to sway the arm backward and a lot of space towards the front. Thus, considering that every frame is at the same speed, the arms are moving faster when going forward then backward. Thus make sure the amount of movement of arm is around the same for each frame, this should make the animation smoother. Also what bugguy said, maybe a bigger chin on the side. I really like btw the shiny look on his head.

Offline dyuaru

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Re: Walk Animations

Reply #8 on: March 18, 2007, 12:45:52 am

Sorry had to keep the frame count but hopefully this looks a bit better. I moved the shoulder down and away from the head a couple pixels and tried to make the arm movement in each frame about equal. Also took out the anatomical details on the arms as Fool suggested and made some head movement after seeing Fools edit.

So how is it now?
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Offline Syn

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Re: Walk Animations

Reply #9 on: March 18, 2007, 03:07:42 am
Looks much better, try doing the same thing with the legs, they seem to go towards to the right too much.