AuthorTopic: [WIP] runcycle update 26.03  (Read 8722 times)

Offline schrumpfkopf

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[WIP] runcycle update 26.03

on: March 15, 2007, 08:58:59 pm




updated
« Last Edit: March 26, 2007, 03:35:37 pm by schrumpfkopf »

Offline AdamAtomic

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Re: runcycle

Reply #1 on: March 15, 2007, 09:39:44 pm
nice!  the sprite reads immediately despite its small size.  I think a little shoulder movement would complement the gun and backpack motion nicely.

Offline Jad

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Re: runcycle

Reply #2 on: March 15, 2007, 10:26:10 pm


i try to improve the runcycle - the sprite comes later.
c&c is appreciated

For readability, I'm afraid the gun wiggling has to go. It really looks like the tip kind of loses its mojo and just hangs dangling.

Eugh, that was the worst description evar, sorry <3
' _ '

Offline Stwelin

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Re: runcycle

Reply #3 on: March 15, 2007, 11:32:00 pm
On the contrary, if you make the gun wiggle in both the up and down directions, and add a little more exageration, it could do wonders for the personality of the sprite. Sort of a mini-metalslug style, exagerate the motion to get the point across. I like a sprite a lot, lots of detail for being so small.

Offline Generic

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Re: runcycle

Reply #4 on: March 15, 2007, 11:40:39 pm
I'm really liking this sprite for some reason. I think if you added a bit of rotation with his shoulders it would make his run look more defined. But this may end up making it look too messy, so who knows? Anyway, good sprite and keep working on it because I'd love to see the end result.

Offline Rynen10K

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Re: runcycle

Reply #5 on: March 15, 2007, 11:45:56 pm
HONK HONK EDIT TIME.

Either the highlight/transparency of the gun has to go, or the wiggling does.

I prefer wiggling.



Also, attempted shoulder and head movement.
« Last Edit: March 15, 2007, 11:49:47 pm by Rynen10K »

Offline Generic

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Re: runcycle

Reply #6 on: March 15, 2007, 11:48:03 pm
Well Rynen10K pretty much did exactly what I was talking about. Good edit  :).

Offline Xion

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Re: runcycle

Reply #7 on: March 16, 2007, 01:25:04 am
When the near arm goes forward, though, wouldn't the guntip go back and vice versa?
The backpack looks a little low...but then I've never seen a decked out militia so I could be wrong.
In any case, Very cool sprite.

Offline Pownatized

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Re: runcycle

Reply #8 on: March 16, 2007, 01:47:54 am
yeah, he needs more vertical movement. People move up and down when they run, especially wih a huge pack on their back. Also, make the gun bounce up and down each step.

Offline ptoing

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Re: runcycle

Reply #9 on: March 16, 2007, 01:59:12 am
It looks like the arms and legs on each side are syncronised, As in right arm goes forward when right leg goes forward. Try to walk (or run) like this in real life and see if your brain likes it. :)
There are no ugly colours, only ugly combinations of colours.