AuthorTopic: [WIP] pixel game advices etc.  (Read 11941 times)

Offline Raku

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[WIP] pixel game advices etc.

on: March 13, 2007, 12:35:46 pm
Hi, I'm new here (and in pixels as well), and I'm looking for any advice/help in my drawing. I'm making pixel game - it will be something like platform-strategy for 2players, anyways my skills are weak and i dont know how to change it  :(

here is my example (some sprites) :


Sory for any errors couse im on TV screen :P


« Last Edit: March 14, 2007, 07:49:53 am by Panda »

Offline Fool

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Re: [WIP] pixel game advices etc.

Reply #1 on: March 13, 2007, 03:00:40 pm
I think horsy suffers some anatomical problems - missing  leg's  lower joints, no  chest and animation on rear legs really messed up.
Here some refs you might use.=)

Offline robalan

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Re: [WIP] pixel game advices etc.

Reply #2 on: March 13, 2007, 08:08:31 pm
Just to note: there is an "Edit" button; triple-posting tends to be frowned upon around here ;-)

The sprites look pretty good, though they could use some polish.  A couple of them (minotaur and imp thing) are a bit dark; some highlights could help them.  Overall, the sprites could use a stronger lightsource, since they all seem a bit flat at the moment.  Also, getting rid of the internal black lines might help them look a bit cleaner and perhaps read better.  Good luck with this!
Always remember: a preposition is not something you should end a sentence with.

Offline Xion

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Re: [WIP] pixel game advices etc.

Reply #3 on: March 13, 2007, 10:25:29 pm
Quote
Just to note: there is an "Edit" button; triple-posting tends to be frowned upon around here ;-)
Sorry for third post but I've pressed the post button by accident and dont know how to delete it: :P
I think he knows. Sometimes edit and quote are too close.

So yeah, pay attention to Fool's horsies. Your horse has no stride in its gallop or trot or whatever. (Horses have too many names for speeds.) also, the neck looks more like it's rearing than stretching into a headlong run.
The AA on the outside looks a bit cheap. I think it'd be better without.
As Robbbbbblong said, everything looks real messy and hard to read.
Keep going though.

Offline Fool

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Re: [WIP] pixel game advices etc.

Reply #4 on: March 14, 2007, 09:50:46 am
On sprites I think you pick a wrong technique. Random pattern dithering on sprite that size just make it look harsh and dull.

Here, I've fooled around your knight, using same palette , well, exept skin tone and two more highlights, trying to get armor feel out of it , I think ( :crazy:) it works well or so I hope .
 

Hope as well it might gives you some ideas.=)


Offline Raku

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Re: [WIP] pixel game advices etc.

Reply #5 on: March 14, 2007, 12:31:39 pm
Thanx Fool I'll get to work as sonn as I'm going to have my screen back :P ,the knights armor looks like space suit  ;D i really must work on it. And here is a dragon which i dont know how to change... maeby i'll redraw it again from beggining

(old one)

(new one)

Offline Raku

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Re: [WIP] pixel game advices etc.

Reply #6 on: March 15, 2007, 09:10:06 am
I've changed horsea a little  ::)

Offline Fool

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Re: [WIP] pixel game advices etc.

Reply #7 on: March 15, 2007, 11:02:47 am
It might work for a dance.=)

You should work on anatomy first in a still image - unless you fugure out all joints in a horse body you'll be stock with grow-n-shrink-legs walk animation style.=)


Here is what going on with a horse leg in slow motion:



Leg could strech a bit in a joints while reaching out and shrink under the load of a body weight  when on a ground, but  bones  tends to keep their  length most of the time.
« Last Edit: March 15, 2007, 01:49:19 pm by Fool »

Offline Fool

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Re: [WIP] pixel game advices etc.

Reply #8 on: March 15, 2007, 06:50:35 pm
Btw like that yellow dragon, very cute - i hope it not sounds  offencive=), in a funny, cartoonish way=). Would you mind if I color lines? Just for fun.=)

Offline Raku

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Re: [WIP] pixel game advices etc.

Reply #9 on: March 16, 2007, 10:16:50 am
as you wish :D