AuthorTopic: animal crossing graphics  (Read 15307 times)

Offline .TakaM

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Re: animal crossing graphics

Reply #10 on: October 14, 2005, 07:39:00 am
I just finished the post office, and it doesnt fit:

its partly coz its too small. but it doesnt seem to fit in too well with all the natural tiles
if anyone wants to have a go at resizing and making it fit in better:

(original on left, I need it roughly the size of the right)
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Offline .TakaM

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Re: animal crossing graphics

Reply #11 on: October 14, 2005, 09:53:53 am

problem solved  :)
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Offline Naso

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Re: animal crossing graphics

Reply #12 on: October 15, 2005, 06:24:31 pm
Very nice Taka this looks just like the game cube version, cant wait to play it. good job

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Re: animal crossing graphics

Reply #13 on: October 17, 2005, 12:05:17 pm
Holy shit. I think this is the first time I've been thoroughly wowed by a piece of pixel art. You have an excellent grasp of the style and seem to have pretty good control over your colors.

Outside of the building(which you're already working on), I have no crits at all. It looks like a GBA game I'd LOVE to play.

Offline Conzeit

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Re: animal crossing graphics

Reply #14 on: October 18, 2005, 11:52:52 pm
holy crap. that stuff looks so so much better tiled, looking at it in a tileset I thought you had completly missed the style(didnt suggest how to achieve it because I only know it from screencaps), but I gotta accept it looks much better when applied in a mockup.

I know the problem with your trees, when you removed some of their outer, darker leaves you didnt fix the problem, you just made them less varied and deep.

The reason they look painted on the floor is because they are angled like they are; they would work perfectly for a sidescroller, so with this topdown view they simply look like they are painted over the floor! you need to difference the top of the trees from the side of the trees, like you have done with all the other objects that stick out of the ground (AKA buildings and sprites)

I think the sprite might be a wee bit too much in sidescroller view, not sure...show us some more mocks with the character in various poses.

I think your buildings would also benefit from a bit less yelowish hues (specially the highlights on the house's roof), and a bit more saturation generally, the buildings separate themselves from the background well enough just by the sheer shift of hues.

Offline Zach

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Re: animal crossing graphics

Reply #15 on: October 19, 2005, 01:49:36 am
about those trees, if you were to edit them and make them more top down view really easily, i think you could just add some more leaves and bushyness(?) to the front and just put the focal point to the middle and it would probly work really good! :D
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Offline Sawtooth

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Re: animal crossing graphics

Reply #16 on: October 19, 2005, 02:46:04 am
I know the problem with your trees, when you removed some of their outer, darker leaves you didnt fix the problem, you just made them less varied and deep.

the newer one is on the left, just so you know.  It's the darker one.

I think what makes these so impressive is the degree of completeness here.  Rarely do I see such an entire, comprehensive tileset in one place.  It's good.
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Offline .TakaM

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Re: animal crossing graphics

Reply #17 on: October 19, 2005, 07:54:02 am
like sawtooth said i think u got the trees mixed up, and Im quite happy with the final product
the thing with animal crossing is it has quite a wierd perspective on the trees and other objects that arent truely 3d, so when I make each sprite object I stand right next to it so its as little warped as possible.

and the colours, I know theyre pretty bright, but I decided it would work best this way because when the lighting overlays are applied it will dull the colours down to their intended level  ;)

and thanks for all the compliments guys, the problem is that since Ive been playing animal crossing again to make graphics, its got me sucked back into the game and is eating my time :P
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Offline Conzeit

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Re: animal crossing graphics

Reply #18 on: October 19, 2005, 09:04:53 pm
heh, you got what I said about the brigtness completly wrong, I think you should change the buildings to be as saturated as the rest of the stuff, so that the building are as bright and colorful as the rest.

I actually gave an idea of how to make the cielings be as colorful as the rest of the tileset, please re-read that again.

and about the trees.....I'm kind of used to the logical occidental idea of progression from left to right, but I guess you read a lot of mangas or something :p

about the trees being flat because you're imitating the original, I think that's a poor decision, I really love the way the trees look, and they do look a lot like the originals, but as I said they do not work for topdown, although they'd be marvellous for sidescrollers.

I made a google hunt for Animal Crossing screenshots just to make this point, GC and DS versions can afford to use a style where it's not very clear what's the top and what isnt, because although in a screenshot of either the trees may look painted on, they are both 3d, so with every player movement the perspective is redefined, just that fixes the problem and makes them clearly 3d.

also there's the shrinking of the bg that perspective provides, and the fact things darken as they move away, point in case http://dsmedia.ign.com/ds/image/article/562/562473/animal-crossing-ds-20041101033926508.jpg

The DS or GC version is not at all defined by what a screenshot looks like

your version is precisely defined by any screenshot(mockshot in this case) made of it, so you simply cant afford to have the trees look painted on at any moment.
« Last Edit: October 19, 2005, 09:24:10 pm by Camus »

Offline .TakaM

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Re: animal crossing graphics

Reply #19 on: October 20, 2005, 03:53:31 am
the thing is, theyre tall trees, I think I recreated them very well, I stood next to it so it was at the right angle and started spriting :-\

and for the record, Im sure you probably already know this, but the DS version sports a very different camera angle and has the cool cylindrical thing to it, whereas the gc version is pretty much what Ive tiled.. and the trees arent 3d in either game, theyre four sprites put together :P
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