AuthorTopic: Zombie platformer  (Read 10251 times)

Offline Gil

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Zombie platformer

on: March 07, 2007, 02:46:09 am
No zombies yet :)

This is the main character:




You will be able to do simple combos, like punch punch kick. I still have to add the right hand punch, which will be stronger...

Offline madartiststan

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Re: Zombie platformer

Reply #1 on: March 07, 2007, 02:52:50 am
Hm, It's looking good man! But something about the idle stance with the feet doesn't sit right with me.  :-\ I can't find anyway to put it except it loks uneven.

Offline Xion

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Re: Zombie platformer

Reply #2 on: March 07, 2007, 03:11:12 am
I don't think the idle should slide like that.

Offline NikkiPink

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Re: Zombie platformer

Reply #3 on: March 07, 2007, 03:13:55 am
I love how old school the character looks. Kind of reminds me of double dragons... but thats a good thing! :y:

Offline Gil

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Re: Zombie platformer

Reply #4 on: March 07, 2007, 03:57:27 am


Run run run feet

Thanks for the comments!

Hmm, double dragons, it's inspired by that genre of games yes.
These are my influences: River City Ransom, Street Fighter, Duke Nukem, Contra. Add in a dash of zombies and a little bit of pulp fiction, and we're set...

Now I want to give him a katana
« Last Edit: March 07, 2007, 04:00:44 am by Gil »

Offline Ricco, the Pirate

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Re: Zombie platformer

Reply #5 on: March 07, 2007, 04:26:18 am
Zombies and a katana? Now, I can tell you're up to something big there pal  :P
Liked a lot of the main char, but dont keep us waiting for the best, show us some putrified flesh! :P
That run anim is really smooth as well, kinda reminded me a little of the Flashback series

Offline NikkiPink

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Re: Zombie platformer

Reply #6 on: March 07, 2007, 04:48:20 am
I see the Duke Nukem in the hair lol Looking forward to the undead action!

Offline Checkworth

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Re: Zombie platformer

Reply #7 on: March 07, 2007, 04:52:41 am
I think the kick should be more "snappy" if ya know what I mean. (I.E. not pausing when the kick is fully extended. Have him bring his knee up slower, but make the moment of impact snappier). I quite like the "push push push!" look of the run animation.

Offline Xion

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Re: Zombie platformer

Reply #8 on: March 07, 2007, 04:54:00 am
In the run, one foot stays still for a sec.

Offline Gil

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Re: Zombie platformer

Reply #9 on: March 07, 2007, 05:40:51 pm
Could you elaborate Xion?

Here is a combo:


With this new move in it:


Zombies come as soon as the storyline is finished...