AuthorTopic: Zombie platformer  (Read 10247 times)

Offline Gil

  • 0100
  • ***
  • Posts: 1543
  • Karma: +1/-0
  • Too square to be hip
    • http://pixeljoint.com/p/475.htm
    • View Profile
    • My Portfolio

Re: Zombie platformer

Reply #20 on: March 08, 2007, 02:38:36 pm
I already changed the colours.



Quote
Cause right now. Its just duke nukem without the amo belts and no sun glasses.
yellow army haircut. Red shirt. blue pants... Duke has all of those.

He looks like duke nukem? All he's got is a similar haircut. That's all. And that's by accident really, the original sprite had a different haircut.

Offline Rox

  • 0011
  • **
  • Posts: 591
  • Karma: +0/-0
    • View Profile

Re: Zombie platformer

Reply #21 on: March 08, 2007, 04:49:30 pm
"That's all" is probably a somewhat.. selective statement.





Blue jeans, the reddish top, masculine physique and the blonde army-style hair from the newer games. In fact, I'd say all it's missing is the metal arm brace things and you might even call him Duke. Of course, Mr. Nukem DOES have a very generic, easy to stumble on design, but still... He's well known, so people will make the connection.

Do love the little guy, though. I really like the animations.

Offline Feron

  • 0100
  • ***
  • Posts: 1123
  • Karma: +0/-1
  • Carpe Diem
    • View Profile
    • Pixelheart

Re: Zombie platformer

Reply #22 on: March 08, 2007, 05:56:26 pm
That aint true.  Duke nukem doesnt wear white trainers!    :blind:

Offline Souly

  • 0011
  • **
  • Posts: 957
  • Karma: +0/-1
  • Killer of threads.
    • View Profile
    • Punkys Portfolio

Re: Zombie platformer

Reply #23 on: March 08, 2007, 06:10:26 pm

Sorry, he looked like guile to me. :p

Offline crab2selout.png

  • 0011
  • **
  • Posts: 643
  • Karma: +0/-0
  • lost my left-most pixel in the war
    • View Profile

Re: Zombie platformer

Reply #24 on: March 08, 2007, 11:41:20 pm
hehe. I've got a zombie game beat-em character with the same colour scheme and haircut, too. I don't know why but blue-orange and that yellow haircut screams zombies to me.
 
Anyways, sorry for that diversion. I like what you've shown so far, although the run walk is confusing to me. I'd like to see you move some pixels on the back leg. I find it jarring to see the same leg hitting the exact same spot and pixels. Or maybe you culd darken the farthest leg's shoe and use more of the lightest blue on the leg closer to us.


« Last Edit: March 09, 2007, 06:41:46 pm by crab2selout.png »

Offline Gil

  • 0100
  • ***
  • Posts: 1543
  • Karma: +1/-0
  • Too square to be hip
    • http://pixeljoint.com/p/475.htm
    • View Profile
    • My Portfolio

Re: Zombie platformer

Reply #25 on: March 09, 2007, 12:45:19 am
The run cycle is very wippish, I don't like it either, update soon. ;)

Sorry on all the duke nukem confusion, I'll probably change the character design. Perhaps I should post the storyline here, so you would get who he is...

And he was actually based more on Guile than on Duke. Hmm, I'll probably make him fairly bigger too

Offline Darien

  • 0010
  • *
  • Posts: 435
  • Karma: +0/-0
  • ...nine...ten...draw!
    • View Profile

Re: Zombie platformer

Reply #26 on: March 09, 2007, 05:40:06 am
The mid frame on the normal kick is very poorly done.  He needs to brink he foot closer to chamber and shift back on his rear foot, right now it lookes like his foot is going in a straight line from the ground to the end of the kick.  Shifting the weight will add a little oomph when his shifts back forward (though actually he shouldn't be leaning forward at all during the kick, he would fall off balance if he were to kick like that, though I don't think the end frame looks bad).