AuthorTopic: Zombie platformer  (Read 10312 times)

Offline Gil

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Zombie platformer

on: March 07, 2007, 02:46:09 am
No zombies yet :)

This is the main character:




You will be able to do simple combos, like punch punch kick. I still have to add the right hand punch, which will be stronger...

Offline madartiststan

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Re: Zombie platformer

Reply #1 on: March 07, 2007, 02:52:50 am
Hm, It's looking good man! But something about the idle stance with the feet doesn't sit right with me.  :-\ I can't find anyway to put it except it loks uneven.

Offline Xion

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Re: Zombie platformer

Reply #2 on: March 07, 2007, 03:11:12 am
I don't think the idle should slide like that.

Offline NikkiPink

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Re: Zombie platformer

Reply #3 on: March 07, 2007, 03:13:55 am
I love how old school the character looks. Kind of reminds me of double dragons... but thats a good thing! :y:

Offline Gil

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Re: Zombie platformer

Reply #4 on: March 07, 2007, 03:57:27 am


Run run run feet

Thanks for the comments!

Hmm, double dragons, it's inspired by that genre of games yes.
These are my influences: River City Ransom, Street Fighter, Duke Nukem, Contra. Add in a dash of zombies and a little bit of pulp fiction, and we're set...

Now I want to give him a katana
« Last Edit: March 07, 2007, 04:00:44 am by Gil »

Offline Ricco, the Pirate

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Re: Zombie platformer

Reply #5 on: March 07, 2007, 04:26:18 am
Zombies and a katana? Now, I can tell you're up to something big there pal  :P
Liked a lot of the main char, but dont keep us waiting for the best, show us some putrified flesh! :P
That run anim is really smooth as well, kinda reminded me a little of the Flashback series

Offline NikkiPink

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Re: Zombie platformer

Reply #6 on: March 07, 2007, 04:48:20 am
I see the Duke Nukem in the hair lol Looking forward to the undead action!

Offline Checkworth

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Re: Zombie platformer

Reply #7 on: March 07, 2007, 04:52:41 am
I think the kick should be more "snappy" if ya know what I mean. (I.E. not pausing when the kick is fully extended. Have him bring his knee up slower, but make the moment of impact snappier). I quite like the "push push push!" look of the run animation.

Offline Xion

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Re: Zombie platformer

Reply #8 on: March 07, 2007, 04:54:00 am
In the run, one foot stays still for a sec.

Offline Gil

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Re: Zombie platformer

Reply #9 on: March 07, 2007, 05:40:51 pm
Could you elaborate Xion?

Here is a combo:


With this new move in it:


Zombies come as soon as the storyline is finished...

Offline Stwelin

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Re: Zombie platformer

Reply #10 on: March 07, 2007, 05:54:44 pm
in 2 of the frames, the same foot is in the same place. (when the foot is the farthest back)

Offline AdamAtomic

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Re: Zombie platformer

Reply #11 on: March 07, 2007, 06:53:42 pm
I think it could be worth taking another look at his colors.  At 2x or larger he reads pretty nicely, but at 1x he looks like a VERY dark outline filled in with some pretty similar colors that kind of wash together (at least on my screen).  Here are some ideas (if you intend to use this guy at 1x anyways):



Even though mine appears to have more colors it only uses 11 total, including alpha.  I think his shirt and skin color run together too much, and your contrast is too mild all over.  Plus he could use some mini-details, like the belt buckle i think.

Offline Andy Tran

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Re: Zombie platformer

Reply #12 on: March 08, 2007, 12:42:22 am
 Nice sprites Gil! I haven't seen some of your work for awhile. Some tips if I may. The hips should turn while he iniiates the kick. 

Offline Gil

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Re: Zombie platformer

Reply #13 on: March 08, 2007, 01:13:35 am
I like the belt buckle idea. The green has to go though, he's orange...

I was going for a little washed out feeling, but perhaps you're right and I should go with the stuff I usually go with... Especially on the skin tone. :-\

Offline AdamAtomic

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Re: Zombie platformer

Reply #14 on: March 08, 2007, 01:23:14 am
I think your colors choices could work, they just need to be at 2x at least and have a less intense outline.  For me at least (and others are welcome to weigh in!) with the washed out colors, the black outline completely overwhelms whatever color contrast you have inside the sprite.

Offline Turbo

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Re: Zombie platformer

Reply #15 on: March 08, 2007, 01:53:49 am
That's nice. Reminds me of Axel from Streets of Rage.

Offline Pownatized

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Re: Zombie platformer

Reply #16 on: March 08, 2007, 02:23:44 am
really cool- but I think in his fighting stance, his hands are too far apart.

Offline Panda

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Re: Zombie platformer

Reply #17 on: March 08, 2007, 07:19:59 am
I don't know if it is just me, but all the movements do not seem to fit the character. The guy himself looks so buff and heavy, but all the animations look rather light and girly to certain extent.
I think you should start linking both character's personality/properties to the movements (adding more weight and all) before you go too far rather than just doing stereotype animations.

Offline Gil

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Re: Zombie platformer

Reply #18 on: March 08, 2007, 10:08:23 am
Actually, his design is supposed to be like that. Skinny legs, buff body. Kicks very agile and swift, packs a mean punch. He's supposed to be on a whack super-soldier serum. I think I'll either scrap and go bigger or change the palette around, adam's point is very valid.

I'm a bit torn here. I'm going to try some stuff out, we'll see...

Offline Bo

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Re: Zombie platformer

Reply #19 on: March 08, 2007, 11:38:25 am
I think you really should change the colors abit like adam did.

Cause right now. Its just duke nukem without the amo belts and no sun glasses.
yellow army haircut. Red shirt. blue pants... Duke has all of those.

Other than that he looks to much like duke nukem to be called "inspired by" I really like him. The style is nice and the animations to.

Offline Gil

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Re: Zombie platformer

Reply #20 on: March 08, 2007, 02:38:36 pm
I already changed the colours.



Quote
Cause right now. Its just duke nukem without the amo belts and no sun glasses.
yellow army haircut. Red shirt. blue pants... Duke has all of those.

He looks like duke nukem? All he's got is a similar haircut. That's all. And that's by accident really, the original sprite had a different haircut.

Offline Rox

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Re: Zombie platformer

Reply #21 on: March 08, 2007, 04:49:30 pm
"That's all" is probably a somewhat.. selective statement.





Blue jeans, the reddish top, masculine physique and the blonde army-style hair from the newer games. In fact, I'd say all it's missing is the metal arm brace things and you might even call him Duke. Of course, Mr. Nukem DOES have a very generic, easy to stumble on design, but still... He's well known, so people will make the connection.

Do love the little guy, though. I really like the animations.

Offline Feron

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Re: Zombie platformer

Reply #22 on: March 08, 2007, 05:56:26 pm
That aint true.  Duke nukem doesnt wear white trainers!    :blind:

Offline Souly

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Re: Zombie platformer

Reply #23 on: March 08, 2007, 06:10:26 pm

Sorry, he looked like guile to me. :p

Offline crab2selout.png

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Re: Zombie platformer

Reply #24 on: March 08, 2007, 11:41:20 pm
hehe. I've got a zombie game beat-em character with the same colour scheme and haircut, too. I don't know why but blue-orange and that yellow haircut screams zombies to me.
 
Anyways, sorry for that diversion. I like what you've shown so far, although the run walk is confusing to me. I'd like to see you move some pixels on the back leg. I find it jarring to see the same leg hitting the exact same spot and pixels. Or maybe you culd darken the farthest leg's shoe and use more of the lightest blue on the leg closer to us.


« Last Edit: March 09, 2007, 06:41:46 pm by crab2selout.png »

Offline Gil

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Re: Zombie platformer

Reply #25 on: March 09, 2007, 12:45:19 am
The run cycle is very wippish, I don't like it either, update soon. ;)

Sorry on all the duke nukem confusion, I'll probably change the character design. Perhaps I should post the storyline here, so you would get who he is...

And he was actually based more on Guile than on Duke. Hmm, I'll probably make him fairly bigger too

Offline Darien

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Re: Zombie platformer

Reply #26 on: March 09, 2007, 05:40:06 am
The mid frame on the normal kick is very poorly done.  He needs to brink he foot closer to chamber and shift back on his rear foot, right now it lookes like his foot is going in a straight line from the ground to the end of the kick.  Shifting the weight will add a little oomph when his shifts back forward (though actually he shouldn't be leaning forward at all during the kick, he would fall off balance if he were to kick like that, though I don't think the end frame looks bad).