AuthorTopic: Wing Commander Pixel Art-y Unity Remake  (Read 28948 times)

Offline Howard Day

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Re: Wing Commander Pixel Art-y Unity Remake

Reply #60 on: June 05, 2021, 10:03:48 am
fskn: It absolutely is, and thank you! I do think I'll revisit the stickers on the helmets, as well as try and address some of the moireing patterns on the straps.
Maniacs definitely been getting into the adderall.
Barracks update - a bunch of lighting and tweaks to the layout and scale. I tried to mash up the interface from WC2 and the computers from the science lab from WC1 to add a communication / shipviewer / lore computer. Thanks to Ben Lesnick for the idea!

Enjoy!

Offline Howard Day

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Re: Wing Commander Pixel Art-y Unity Remake

Reply #61 on: June 06, 2021, 08:04:57 pm
So minor changes - added some atmosphere to the lights (sorta a dry run for the hangar scenes up next) and some Color Ramp brightness desaturation - basically on thing like walls and floors and especially fabric, as they get brighter they lose saturation. Helps add some depth to the scene. I plan on doing some of the same to the dark end of the spectrum - only they desaturate to a more blue tone, rather than a neutral gray like I have for the brightness.
« Last Edit: June 07, 2021, 04:30:24 pm by Howard Day »

Offline Howard Day

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Re: Wing Commander Pixel Art-y Unity Remake

Reply #62 on: June 08, 2021, 09:57:37 pm
Some updates. Also threw out a CRT filter just for nostalgia purposes. :P


Enjoy!