AuthorTopic: Small fighter sprite  (Read 8135 times)

Offline Gunne

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Re: Small fighter sprite

Reply #10 on: March 14, 2007, 10:33:22 pm
thanks Terley for the edit, yes it looks a bit better but when I look at it, it is also that I've made the arms way to big in comparison with the whole body.

I tried to animate the bigger fighter sprite, still needs to be cleaned up at some places:


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Offline Gil

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Re: Small fighter sprite

Reply #11 on: March 16, 2007, 02:14:29 pm
He jiggles too much, it looks like he's having a small seizure, or that he's very cold and shaking

Offline Gunne

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Re: Small fighter sprite

Reply #12 on: March 16, 2007, 10:37:53 pm
I cleaned the frames up a bit, although it's still not finished.

@Gil: thanks for pointing that out, didn't noticed it before :yell:



hope it's a bit better now?
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Offline Gil

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Re: Small fighter sprite

Reply #13 on: March 17, 2007, 02:22:00 am
Alright, I definately see where you're trying to go, but your methods don't work. This is a slight improvement, but you shouldn't be satisfied yet.

Try defining it in keyframes. The movement should be smoother and more exagerated. Do you have a reference animation from KoF that does something similar perhaps? Study some of those...

Offline Malor

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Re: Small fighter sprite

Reply #14 on: March 17, 2007, 02:23:39 am
mm the ffet should move. The animation stops at his ankles, at least make his feet shuffle or something.. But It looks nice right now ;D
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Offline Gunne

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Re: Small fighter sprite

Reply #15 on: March 17, 2007, 12:36:29 pm
thanks I will work on it. I have looked upon a sheet of Iori and I think I get the point now.

Malor, I was thinking about feet movement, but within the frames I had (4 unique, 5 in total) I thought it would look sloppy, but since I am gonna have 7 frames now I may add some feet movement in the next update.
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