AuthorTopic: WIP: New arcade game: Anubis-01  (Read 3806 times)

Offline Vertigo-zero

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WIP: New arcade game: Anubis-01

on: March 05, 2007, 05:32:18 pm
I am currently working on an arcade-like game... got the idea, sounds, music etc and am now working on the sprites as a pixel artist should :D
Anyway made a demo (just the base for all levels) so that you see how it will turn out.

Download: http://www.onninet.com/vertigo/Anubis.zip
Sprites: http://www.onninet.com/vertigo/Anubis.bmp


C&C's are welcome! :D

Vertigo

Offline Vertigo-zero

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Extra: a small dump

Reply #1 on: March 05, 2007, 05:52:50 pm
The interface was recoloured... Liked the fresh blue better :)
« Last Edit: March 06, 2007, 06:15:57 am by Vertigo-zero »

Offline MoD

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Re: WIP: New arcade game: Anubis-01

Reply #2 on: March 09, 2007, 01:06:28 am
I'm going to have to say don't like the buttons. The dither you have looks grainy and your circles look like they're made with the circle tool; you could use to touch up their curves. Some inner aa on the buttons would be nice, and it's possible even with your current palette.

The big numbers aren't bad but look like you could be using more dither patterns. Currently you go:
50%
0%
50%
50%
0%
50%
50%
50%
0%
50%
50%
0%
50%
You should try something more like 0-25-50-25-50, but tweaked to fit the length you need.

The ship pointing right has good shading in most areas, but the front cylindrical part and the bottom fin aren't really shaded to form right. Extend the cylinder's highlights and shadows towards its center and consider taking the outlines out of the inner part of the sprite, especially the ones of the pyramids. Outlines generally waste space you could've used for conveyance of form or detail, and take away from realism. If you do decide to use them, they work best on pieces a bit larger than this where the outlines don't end up taking up so many of the available pixels.

The ships pointing left are very strange. The lightsource is opposite that of the other ship, and I'm having trouble reading any 3D objects from them. What are the little grey bits? How would the ship look from the front? Here, too, I suggest eliminating outlines to gain space for details and form, both absent in the smaller ships.

Offline Vertigo-zero

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Re: WIP: New arcade game: Anubis-01

Reply #3 on: March 09, 2007, 06:10:09 am
Thanks :D I am going to work on it this weekend :) thanks

Offline dreamisle

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Re: WIP: New arcade game: Anubis-01

Reply #4 on: March 13, 2007, 02:37:19 am
A agree with many of MoD's crits, but rather than circular buttons, might I suggest an enlarged version of the powerup P sprite for them? I really like that powerup, and maybe a larger version of it with the proper logos would look more like buttons. You could probably even make a hover effect in the game to fade in the logo on each button.

With the stars, it seems like the inner lines are too bright and don't really fade out as much as they probably should on the ends of the lines. I also think that maybe you should have some other star shapes besides crosses - perhaps an X, a 6 pointed star, or something else.

Offline Vertigo-zero

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Re: WIP: New arcade game: Anubis-01

Reply #5 on: March 13, 2007, 06:09:29 am
You are completely right :D I will redo the buttons and the stars :) I am also still working on the ships.