AuthorTopic: WIP: Milber 3 Mockup  (Read 8359 times)

Offline Aeon Vision

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Re: WIP: Milber 3 Mockup

Reply #20 on: March 22, 2007, 07:52:37 pm
Wauw, you take the power of simplicity to a whole new level.
Amazing  :o

Offline Turbo

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Re: WIP: Milber 3 Mockup

Reply #21 on: March 23, 2007, 03:05:51 am
http://www.idleworm.com/how/anm/02w/walk1.shtml
^This one?

That very same. The first tut you posted is somewhat limited, due to being too much formulaic (put these pixels here, lightsource there, now move things up 1 pixel), and it messes the "high points" part of the walks, and the movement of knees/hips. Idleworm's provides a much more solid framework from where to build on and key points to pay attention to, and is generally accurate (for a cartoony walk, that is :)).