AuthorTopic: ANCIENT HARD-CORE: Atari pixelling  (Read 6745 times)

Offline Helm

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ANCIENT HARD-CORE: Atari pixelling

on: March 01, 2007, 09:49:33 am
http://www.youtube.com/watch?v=FU4exraUg3Q

interesting videos (more than one) for many many reasons. But check out primitive atari pixelling on about the 7th minute. Rocksome to the radcore max.

Offline ptoing

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Re: ANCIENT HARD-CORE: Atari pixelling

Reply #1 on: March 01, 2007, 10:21:56 am
"I like it, looks good."  :crazy:
There are no ugly colours, only ugly combinations of colours.

Offline fil_razorback

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Re: ANCIENT HARD-CORE: Atari pixelling

Reply #2 on: March 01, 2007, 10:22:32 am
Hehe so retro...back in time when pro gfx where done in less than thirty seconds ^^

I wish I were born earlier :'(

Offline Evil-Ville

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Re: ANCIENT HARD-CORE: Atari pixelling

Reply #3 on: March 01, 2007, 02:40:37 pm
What's stopping you from programming an atari 2600 game now? :)

Offline fil_razorback

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Re: ANCIENT HARD-CORE: Atari pixelling

Reply #4 on: March 01, 2007, 02:45:31 pm
Macromedia Flash 8 =)

Offline Zolthorg

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Re: ANCIENT HARD-CORE: Atari pixelling

Reply #5 on: March 02, 2007, 12:13:11 am

mmm mmm good

Offline Soup

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Re: ANCIENT HARD-CORE: Atari pixelling

Reply #6 on: March 02, 2007, 12:30:03 am

mmm mmm good
Possibly the greatest graphics ever.

Also in the second part you notice the kid who is testing the game says
"I like how it is detailed."
« Last Edit: March 02, 2007, 12:35:17 am by Soup »

Offline Lackey

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Re: ANCIENT HARD-CORE: Atari pixelling

Reply #7 on: March 02, 2007, 05:22:11 am
Did anyone notice the programmer wore a matching beige outfit?  He dressed like a computer.

I thought it was strange that they identified the pixeller as a graphic designer.  Did they employ people specifically for that job back then?  It seems like the programmer could have done it just as easily.

Offline Helm

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Re: ANCIENT HARD-CORE: Atari pixelling

Reply #8 on: March 02, 2007, 01:42:24 pm
Yeah I wondered the same.

Offline big brother

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Re: ANCIENT HARD-CORE: Atari pixelling

Reply #9 on: March 02, 2007, 03:52:07 pm
I'm not used to seeing the words "ancient" and "hard-core" together, but thanks for sharing the video!

It's crazy how much money a designer could make off a single game back then. Annual salary plus commission from GROSS sales? Modern publishers would laugh. From the documentary, it seems that the designer of Atlantis made over a hundred thousand dollars off it (a few month's work) and had the stock gone public, would've been worth about $12 million. You can live on that, especially during the 80's.