AuthorTopic: run cycle animation  (Read 2439 times)

Offline Mathcong

  • 0001
  • *
  • Posts: 70
  • Karma: +0/-0
    • Mathcong_
    • View Profile

Re: run cycle animation

Reply #10 on: June 30, 2019, 06:49:56 pm
worked some more on it,

added a head bounce, colors and some shading (palette by nauris/namatnieks)

any more advice on the shading, colors?

thx for the advice so far!

Offline MysteryMeat

  • 0100
  • ***
  • Posts: 1997
  • Karma: +1/-0
  • "The new alternative to q-tipping your cat!"
    • mysterymeat
    • spoiledmysterymeat
    • View Profile
    • My rad art blog!

Re: run cycle animation

Reply #11 on: June 30, 2019, 08:10:41 pm
Shading and colors look nice, but I noticed the sword wasn't really "attached" to his hip rotation like it should be, which I think is what gave it such a stiff look.

Did a quick attempt at an edit as a warmup, it's very imperfect so I encourage trying your own. Try to keep the tie-off point attached to the same pixel of his hip as he runs!

PSA: use imgur also go suggest on my quest, cmon