AuthorTopic: [WIP] Terrible Hills  (Read 7251 times)

Offline madartiststan

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[WIP] Terrible Hills

on: February 28, 2007, 06:47:45 am
Ok, dudes. I'm making a little spring scene and I'm completely botched. It looks really jacked up to me and disturbing. So crit it very hard.



PLEASE!  :'(

Offline MrNormS

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Re: [WIP] Terrible Hills

Reply #1 on: February 28, 2007, 07:25:17 am
Way too many shades of green.  I also suggest going outside and have good hard look at what things actually look like.  Look at the colours of things like grass, and think about texture.  Also, though many cartoons and kids' drawings might have you believe that the sun is this huge yellow blotch in the sky, it is not.  I should also hope that you don't go outside and stare at the sun; perhaps a little browsing on flickr might help on that one.  Look at the real world and also go look at the colours in other peoples' works.  Make sure you look at the colours relative to each other and not just on their own.

Offline Sherman Gill

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Re: [WIP] Terrible Hills

Reply #2 on: February 28, 2007, 07:29:21 am
What is with newbies and drawing hills with the sun over them? It makes shading 100x more difficult then a sprite or small object.

Okay.
-Too little contrast.
-There should be some hue variation. Also, that's a really bad green for anything, except maybe some man-made things or gems.
-Sun is too large, and too yellow. And not bright enough. Of course, this isn't really important, since using symbolism in art is perfectly fine (Except for most cases that involve anatomy).


My advice is either A) colors some line work from the line art thread or B) create a small object or sprite. If you draw a sprite make either a monster or a human with enough armor to get rid of all need for proper anatomy-drawing skills. Make sure you define a light source (Where light is coming from) before you start shading it.


Edit: That took me more than 10 minutes to write? Wow.
Also, dang you Spartacus! Er... MrNormS.
Oh yes naked women are beautiful
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Offline madartiststan

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Re: [WIP] Terrible Hills

Reply #3 on: February 28, 2007, 12:39:35 pm
Ok, thanks. I'll try a darker green. And the sun isn't going to be in the final copy. I just drew it to get an idea of where I want my light sorurce to be. But, everything you've all said was very helpful. I'm at school right now and I'll edit it when I get home.  ;D

Offline Crow

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Re: [WIP] Terrible Hills

Reply #4 on: February 28, 2007, 08:22:05 pm
You should go a little bigger for our tournament Sera ;> All I have to say ;D
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Offline madartiststan

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Re: [WIP] Terrible Hills

Reply #5 on: February 28, 2007, 10:00:28 pm
Thanks for the crits. I'm much more satisfied about how this is going now. And Crow 128x64 is just as hot as anything else.  :'(

Offline Larwick

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Re: [WIP] Terrible Hills

Reply #6 on: February 28, 2007, 11:09:19 pm
Do not dither for the moment. If atall, for this piece. That's my suggestion.  :y:

Offline madartiststan

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Re: [WIP] Terrible Hills

Reply #7 on: February 28, 2007, 11:10:26 pm
Not really sure as to how I should shade it otherwise?  :(

Offline Sherman Gill

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Re: [WIP] Terrible Hills

Reply #8 on: February 28, 2007, 11:21:35 pm
Fill in non dithered areas, and then dither those to smooth the transition.
I believe the general 'law'. I just kinda go crazy when I dither.
Oh yes naked women are beautiful
But I like shrimps more haha ;)

Offline madartiststan

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Re: [WIP] Terrible Hills

Reply #9 on: March 01, 2007, 12:25:11 am
So Sherman you're suggesting to add more shades or use the existing shades back to back to leave no open spaces?  ???