AuthorTopic: [WIP] platformer  (Read 10920 times)

Offline mice

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[WIP] platformer

on: February 24, 2007, 06:59:01 pm
Took a break from the shmup and decided to start on the platformer. After watching Helms wonderful video I was full of inspiration, and two seconds later it was all gone...  ???

First part is going to be your standard deactive-the-energy-thingie affair.
The main char isn't going to look like that, he is going to be a robot though, but not with your regular arms and legs.



...and frozen...but it didn't work as good this time...



Offline Opacus

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Re: [WIP] platformer

Reply #1 on: February 24, 2007, 07:34:25 pm
Something I noticed about this piece, are the colours. They hurt my eyes, and are ridicoulusly satured. Here's an edit:

Only colour changes, lines were left untouched, because they are quite potent.

Offline eck

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Re: [WIP] platformer

Reply #2 on: February 24, 2007, 08:22:31 pm
Something I noticed about this piece, are the colours. They hurt my eyes, and are ridicoulusly satured. Here's an edit:

Only colour changes, lines were left untouched, because they are quite potent.



WOAH

no offence, but your edit hurt the problem more then it helped it.  i cant even stare at your version for more then 10 seconds.



my advice would be to up the contrast on the rocks a bit, and revamp the sky compleatly.
untz untz untz?

Offline ZoSo

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Re: [WIP] platformer

Reply #3 on: February 24, 2007, 09:49:30 pm
What i would do.. probably.

Offline mice

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Re: [WIP] platformer

Reply #4 on: February 24, 2007, 10:00:42 pm
The problem is that I don't have access to those colors. It's 9 bits only, (0, 36 ,73, 109, 145, 182, 218, 255 for each of R, G and B)
Although your colors are really nice ZoSo.

I tried to up the contrast on the rocks, different?
The bkg needs revamping, true. Will work more on it.


Offline Larwick

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Re: [WIP] platformer

Reply #5 on: February 24, 2007, 10:32:39 pm
Can i just say, use any colour other than blue for the sky, pleeease  :P

I really like this, apart from the colour choices of course, but restrictions are restrictions. The way the metal pipe is shaded is a little poor (random vertical lines = bleh), especially compared with the lovely muddy rocks.

'N' i think the sprite is fab. Keep it up.

Offline SCiDT

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Re: [WIP] platformer

Reply #6 on: February 24, 2007, 11:13:10 pm
The newer one looks way better, keep it up no advice from my side.

Offline ZoSo

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Re: [WIP] platformer

Reply #7 on: February 25, 2007, 11:25:22 am
I love the new sky colour, that blue is so megamanish.. Which rocks. Rocks and Grass could be better somehow. Anyway i love it, keep it up.

Offline junkboy

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Re: [WIP] platformer

Reply #8 on: February 25, 2007, 11:44:18 am
Najs bajs, mice! You should definitely keep the blue sky, it gives the enviroment a much nicer atmosphere. My biggest complaint would be that the grass looks a bit like green slime smeared over the rocks/dirt. I think that if you added some more vegetation (a couple of bushes, some plants, etc) it would take away that impression. Looking forward to seeing the rest of this!  :)

Offline mice

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Re: [WIP] platformer

Reply #9 on: February 25, 2007, 12:40:44 pm
So if I keep the blue and get rid of it at the same time, does it look like this then?  ;D



I removed the distractions from the pic for the time being.
Do the new clouds help at all?
Also, I brightened the rocks a bit. Is that going the right way?

Got 3 colors left of the 16col pal so I'll add another transition color to the rocks.
When you mention it, it do look like slime...I'll do some proper grass sticking up and add some diverse veggie immediately.

Quote from: junkboy
Najs bajs, mice!
I better change my nick.  :lol:
 
Thanks to all of you!