AuthorTopic: Feature 04 - Tank  (Read 58772 times)

Offline Blick

  • 0011
  • **
  • Posts: 568
  • Karma: +0/-0
  • I am not an eskimo.
    • View Profile

Re: Tank...now with animation attempt.

Reply #40 on: February 26, 2007, 08:45:10 am
It looks glitchy now, I'd suggest slowing down the frame times.

Offline Helm

  • Moderator
  • 0110
  • *
  • Posts: 5159
  • Karma: +0/-0
    • View Profile
    • Asides-Bsides

Re: Tank...now with animation attempt.

Reply #41 on: February 26, 2007, 08:46:47 am
for every bit of brightness you add on the top row, that's about as much brightness you shoud substract from the bottom row.

Offline Opacus

  • 0011
  • **
  • Posts: 971
  • Karma: +0/-0
  • Entangled
    • View Profile
    • www.jimjansen.net

Re: Tank...now with animation attempt.

Reply #42 on: February 26, 2007, 08:58:38 am
« Last Edit: September 16, 2007, 04:02:53 pm by Panda »

Offline Helm

  • Moderator
  • 0110
  • *
  • Posts: 5159
  • Karma: +0/-0
    • View Profile
    • Asides-Bsides

Re: Tank...now with animation attempt.

Reply #43 on: February 26, 2007, 09:24:10 am
I'd say this is a good effort for now and that you should move on to the next piece. Congratulations on your effort here.
to

I'd say this is feature material. I'll talk it over with the rest of the mods.

Offline Opacus

  • 0011
  • **
  • Posts: 971
  • Karma: +0/-0
  • Entangled
    • View Profile
    • www.jimjansen.net

Re: Tank...now with animation attempt.

Reply #44 on: February 26, 2007, 09:26:04 am
I'd say this is a good effort for now and that you should move on to the next piece. Congratulations on your effort here.
to

I'd say this is feature material. I'll talk it over with the rest of the mods.
That would be a true honour to have it featured. Thank you Helm.
I will submit it to PJ now.

Offline Souly

  • 0011
  • **
  • Posts: 957
  • Karma: +0/-1
  • Killer of threads.
    • View Profile
    • Punkys Portfolio

Re: Tank Finished.

Reply #45 on: February 26, 2007, 02:27:14 pm
I think if you straightend out the tracks it would look better.
Because right now the end part of the tank where it meets the tracks just look all wrong.

Offline Opacus

  • 0011
  • **
  • Posts: 971
  • Karma: +0/-0
  • Entangled
    • View Profile
    • www.jimjansen.net

Re: Tank Finished.

Reply #46 on: February 26, 2007, 03:12:02 pm
I think if you straightend out the tracks it would look better.
Because right now the end part of the tank where it meets the tracks just look all wrong.
You're right, I think I like it more:
« Last Edit: September 16, 2007, 04:03:37 pm by Panda »

Offline Souly

  • 0011
  • **
  • Posts: 957
  • Karma: +0/-1
  • Killer of threads.
    • View Profile
    • Punkys Portfolio

Re: Tank Finished. But tweaking further :P

Reply #47 on: February 26, 2007, 03:56:16 pm
Bit of an edit.

« Last Edit: September 16, 2007, 04:06:45 pm by Panda »

Offline Opacus

  • 0011
  • **
  • Posts: 971
  • Karma: +0/-0
  • Entangled
    • View Profile
    • www.jimjansen.net

Re: Tank Finished. But tweaking further :P

Reply #48 on: February 26, 2007, 04:19:58 pm
« Last Edit: September 16, 2007, 04:04:11 pm by Panda »

Offline zeid

  • 0010
  • *
  • Posts: 200
  • Karma: +1/-0
    • View Profile
    • Pixel Class

Re: Tank Finished. But tweaking further :P

Reply #49 on: February 26, 2007, 05:44:53 pm
I think that looks a lot better with the tracks aligned and not shrinking. The old tracks form didn't suite the new forms in the turret in my opinion. A great piece it certainly has come a long way. I cant say I'm a fan of the excessive dithering but it is stylistic. I do however have a few minor things i would like to see, Firstly i would bring the right part of the turret inwards slightly, and sharpen the form where the turret meets the base of the tank. The bringing the side in is because it doesn't quite look as though its on the right angle in my opinion.
« Last Edit: September 16, 2007, 04:10:17 pm by Panda »
View my Devlog... unless you aren't ready to have your mind blown.