AuthorTopic: Feature 04 - Tank  (Read 61723 times)

Offline Opacus

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Re: Tank Finished. But tweaking further :P

Reply #50 on: February 26, 2007, 10:30:19 pm
Thanks Zeid. Not too sure about the edit though, and I think I'm gonna leave the design for what it is now. I will only change technical errors from now on.
Here's a shoot anim I did for fun before the track edit:

Feel free to comment on it. I know the feedback might be a little to static.

Offline fawel

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Re: Tank Finished. But tweaking further :P

Reply #51 on: February 26, 2007, 11:44:05 pm
The cannon itself should jolt back much more quickly, and the upper part of the tank should lurch back as well.  The whole explosion/flash sequence is also very long. 

For the smoke, I think the falling ashes ashes look better if instead of a 3x3 to 1x1 (pixels) fade out sequence 4x4 to 2x2 looks much better stylistically for that type of explosion.

Offline Atrophy

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Re: Tank Finished. But tweaking further :P

Reply #52 on: February 27, 2007, 01:29:32 am
I think it would look much better if the tank itself had animation when firing like to front of the tank lifts up and moves back a little.

Offline eck

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Re: Tank Finished. But tweaking further :P

Reply #53 on: February 27, 2007, 02:45:08 am
the firing animation is a good start, but it does have a few flaws i would like to point out =P.
-if this thing is going to have an idle animation, it needs to go from idle to shot while still in idle.  you don't turn off the tank to fire the cannon.

-recoil.  when you shoot a rifle, you feel recoil from the gun.  i know this, as when i shot a rifle for the first time, i accidentally dropped the gun because i didn't have a tight enough grip.  the back of the tank should jut backwards, if only by one or two pixels.

-the smoke needs some serious work in my oppinion.  it just kinda floats up.  not sure how a tank works, but i think it would flow a bit better if little chunks burst from the black and white flash (which i do like), and sorta deteriorated into mid air.
untz untz untz?

Offline Faktablad

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Re: Tank Finished. But tweaking further :P

Reply #54 on: February 27, 2007, 05:01:01 am
I think the animation you have doesn't do the piece justice in terms of character design.  Something that cute should have an animation that is also cute; why not have the barrel warp with the oversized projectile, or have the kickback knock the tank on its back, or something creative like that.

Offline ptoing

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Re: Tank Finished. But tweaking further :P

Reply #55 on: February 27, 2007, 10:47:46 am
FEATURE GET!
There are no ugly colours, only ugly combinations of colours.

Offline Rerg1

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Re: Tank Finished. But tweaking further :P

Reply #56 on: February 27, 2007, 11:00:02 am
Opacus,

Brillaint work.
You started with a good concept and you made it work.
I commend you on your improvement and I look forward seeing stuff from you in the future.

Well done.

Offline Opacus

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Re: Tank Finished. But tweaking further :P

Reply #57 on: February 27, 2007, 11:37:28 am
FEATURE GET!
!yus! It is an honour! Thanks alot!
Thanks Rerg :)
About the shot animation, I'll fix it later today.

Offline Checkworth

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Re: Tank Finished. But tweaking further :P

Reply #58 on: February 27, 2007, 02:03:31 pm
It's very cool to see how far this has come.
I personally like the dithering a lot; coupled with the shiny edges, it makes the tank look like scratched but shiny metal.
And now I know (sorta) what people mean when they talk about subpixeling.

Offline philipptr

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Re: Tank Finished. But tweaking further :P

Reply #59 on: February 27, 2007, 02:59:35 pm
is it me or is there really no subpixelling in the last version? O_o
didnt analyze the gif frame per frame, but it looks pretty much like copy-paste an area one pixel lower/higher.