AuthorTopic: (WIP) game Buflons.  (Read 17356 times)

Offline mangust

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(WIP) game Buflons.

on: February 21, 2007, 03:22:51 pm
Now I start paint this game. That's analogue of worms, snails and other similar games.
Buflons it is characterss, look at some geometric figures. They have basic ability for all and unique for each.


Introduce this persons:
1. sphere - name Shary (funny and merry)
2. cube - name Quadro (obtuse as ogre, brainless but strong! )
3. pyramid - maybe Bermudan (as triangle)
4. star
5. pentagon
6. prism
7. cylinder
8. polygon (he is must crazy character)

Now i paint only type for Quadro


Thanks for you time...
And let's the begin!

Offline mangust

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Re: (WIP) game Buflons.

Reply #1 on: February 22, 2007, 10:51:41 am
Now I paint only 3 characters, other coming soon  :-\

They need more details and animation (walk, jump, death and fall)

Offline mangust

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Re: (WIP) game Buflons.

Reply #2 on: February 22, 2007, 12:48:12 pm
Maybe I define with colors...

Offline eck

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Re: (WIP) game Buflons.

Reply #3 on: February 22, 2007, 02:08:20 pm
im not sure i understand what you are trying to accomplish. 
untz untz untz?

Offline Solitaire

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Re: (WIP) game Buflons.

Reply #4 on: February 22, 2007, 02:25:38 pm
I...think it's some sort of W.I.P thing..but i'm not quite sure..good work though.
-CK-

Offline mangust

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Re: (WIP) game Buflons.

Reply #5 on: February 22, 2007, 02:30:32 pm
im not sure i understand what you are trying to accomplish. 

This persons will be fight on this gorizontal landscape with help some weapons (shooting). That is team game 4 vs 4. The screen have been moved to left, right, up, down...  
And yes, this is the W.I.P. - I am not correct write maybe.
I put some of my steps from develop this game.

Offline AdamAtomic

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Re: (WIP) game Buflons.

Reply #6 on: February 22, 2007, 04:12:57 pm
Have you guys seriously never played Worms?

Anyways, you're headed in the right direction, the facial expressions are cute, but remember to make the style of the characters suit the style of the background.  Worms used thick cartoony outlines on the background AND characters.  Currently your characters seem out of place or mismatched to the albeit temporary background.  I think the shadow on your characters does not have enough contrast either.  Nice start!

Offline mangust

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Re: (WIP) game Buflons.

Reply #7 on: February 26, 2007, 05:05:30 pm
Have you guys seriously never played Worms?

Anyways, you're headed in the right direction, the facial expressions are cute, but remember to make the style of the characters suit the style of the background. Worms used thick cartoony outlines on the background AND characters. Currently your characters seem out of place or mismatched to the albeit temporary background. I think the shadow on your characters does not have enough contrast either. Nice start!

Thank you! Outlines maybe... And i am trying to find style for characters... it's will be a little realistic like this, or... just light, shadow, contour (cartoony outlines) maybe.
I am recolor sky, back and persons. Old version appear me a some sorrowful. 

Offline mangust

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Re: (WIP) game Buflons.

Reply #8 on: February 26, 2007, 05:08:25 pm
Now i trying to paint ground. Something like this...

Offline Opacus

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Re: (WIP) game Buflons.

Reply #9 on: February 26, 2007, 05:26:42 pm
Have you guys seriously never played Worms?

Anyways, you're headed in the right direction, the facial expressions are cute, but remember to make the style of the characters suit the style of the background. Worms used thick cartoony outlines on the background AND characters. Currently your characters seem out of place or mismatched to the albeit temporary background. I think the shadow on your characters does not have enough contrast either. Nice start!

Thank you! Outlines maybe... And i am trying to find style for characters... it's will be a little realistic like this, or... just light, shadow, contour (cartoony outlines) maybe.
I am recolor sky, back and persons. Old version appear me a some sorrowful. 


Get rid of that horrible gradient.

Offline mangust

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Re: (WIP) game Buflons.

Reply #10 on: February 27, 2007, 09:06:36 am
Get rid of that horrible gradient.

Perhaps, but instead of this must be something to the surface (just flat lines is no good decision), which supports the style of the characters... i think about this, thanks!

Offline mangust

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Re: (WIP) game Buflons.

Reply #11 on: March 09, 2007, 01:21:59 pm
I just divert for another project. Now continue...
Fix background and recolor again. I am tired leave color of our world, because this world is alien, but funny and more colored than Worms 2. But feeling "something is not right" is not leave me... Now i think about blue gradient on surface, something must be in place of him.  :blind:


This is background


Offline setz

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Re: (WIP) game Buflons.

Reply #12 on: March 09, 2007, 01:49:19 pm
I really like how this is coming along, perhaps you can have the edge-tiles kind of warp the pixel around them so it feels more like they're part of the same thing?

wicked rocks, btw.

Offline mangust

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Re: (WIP) game Buflons.

Reply #13 on: March 09, 2007, 04:25:52 pm
Thanks for you opinion. I do this (in right side- it's changes). Recolor again! )):

Maybe about this you talk? I want some rest from background... Anyway, your opinions it's a welcome!
Now i want to do more and more weapons  :crazy: and shooting (i very like this)

Offline Checkworth

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Re: (WIP) game Buflons.

Reply #14 on: March 09, 2007, 05:03:48 pm
This looks fantastic :) Very original

Offline ndchristie

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Re: (WIP) game Buflons.

Reply #15 on: March 09, 2007, 05:44:46 pm
the new version decreases visual interest and readability of color regions, foreground mixes with backgrouns and the former becomes too neutral.  keep the bright blue and gold i think and forget about unity in this case.

nice work thusfar btw
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Offline Colonel Mustard

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Re: (WIP) game Buflons.

Reply #16 on: March 11, 2007, 12:34:49 am
I'm a bit bothered by how the background is strict on sideview, but the characters are slightly tilted  ???  It seems a bit strange to me.

Offline Terley

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Re: (WIP) game Buflons.

Reply #17 on: March 11, 2007, 12:38:10 am
yeh i suppose it would be difficult to understand when its animated, like if your character was moving it would technically be walking at an angle. if ya get my drift. in worms they are the same angle as the background.
I've not got anything interesting to type here..

Offline mangust

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Re: (WIP) game Buflons.

Reply #18 on: March 12, 2007, 01:56:02 pm
the new version decreases visual interest and readability of color regions, foreground mixes with backgrouns and the former becomes too neutral. keep the bright blue and gold i think and forget about unity in this case.

nice work thusfar btw

Yes, you right. I am keep bright blue and fix some yellow, but the keep color characters, It's like me more less than old icteric version.



yeh i suppose it would be difficult to understand when its animated, like if your character was moving it would technically be walking at an angle. if ya get my drift. in worms they are the same angle as the background.

Yes about angle - it's obstacle. Not only animated move, also when they stand on slanting surface and aim. Maybe i am paint they at angle of 45, like at sphere character on image (it's sketch). But it demand from me - animation for eyes (if you remember worms, they move eyes when shooting) for each angle, walking, standing... Most likely not other way. If I right understand you ))

Offline Crow

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Re: (WIP) game Buflons.

Reply #19 on: March 12, 2007, 08:17:04 pm
I dont like the edge of the terrain now. It looks pretty weird. The old, bright one was better in my opinion. Also, you shouldnt really rotate your characters o.O Btw, with angle they meant something like...you see the terrain from the side, but the characters are almost watching you through your monitor.
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Offline setz

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Re: (WIP) game Buflons.

Reply #20 on: March 13, 2007, 01:30:58 pm
I meant something like this, actually


I'd suggest keeping the colors vibrant, it adds to the style.

Offline mangust

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Re: (WIP) game Buflons.

Reply #21 on: March 22, 2007, 04:02:48 pm
I am return and continue working at "Buflons" ))
I meant something like this, actually

I'd suggest keeping the colors vibrant, it adds to the style.
Yes it's very actualy and very likely, but this surface was generated by programm again and again... and just fill this blue terain, for programmers check this point of coupling surface and bg it's not too easy ))) And we can't do this.

I dont like the edge of the terrain now. It looks pretty weird. The old, bright one was better in my opinion. Also, you shouldnt really rotate your characters o.O Btw, with angle they meant something like...you see the terrain from the side, but the characters are almost watching you through your monitor.

About rotate, maybe don't this, because i resize my persons (old version is too large for this active size of surface (600x600) - also it's simplify animation. Repixel only circle, other just a scale.

Now characters more lie on surface. Your don't think so?

Offline mangust

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Re: (WIP) game Buflons.

Reply #22 on: March 22, 2007, 04:05:15 pm
Now i am started animation - begin for jump.


This is have 9 frame for animation, but in actual fact have 7 frame, last 2 frames is repeat of second and first frame (by programm). It's easily animation - it's right way? ))


For back and forward jumps maybe used this animation, just a curve of jump generated by programm
« Last Edit: March 22, 2007, 08:37:11 pm by Panda »

Offline Crow

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Re: (WIP) game Buflons.

Reply #23 on: March 22, 2007, 04:12:33 pm
I pretty like the smaller characters, they also fit the rest more somehow. The frames of the animation are ok, but I think you should slow it down. Looks a little bit too fast.
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Offline Turbo

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Re: (WIP) game Buflons.

Reply #24 on: March 22, 2007, 11:26:28 pm
Hehe, that animation is brilliant. And for a simple ball! :)

I strongly believe the ground would really really WEALLY benefit from some texture as Setz showed in the edit and Crow suggested, and maybe adding some loose objects (small rocks, vegetation, etc.). Maybe you could press the coders a bit, claiming it would greatly raise the game's artistic value :)

Also, i want to pick up one of those blue rocks on the ground and carry it around with me :) very nice

Offline mangust

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Re: (WIP) game Buflons.

Reply #25 on: March 23, 2007, 11:52:20 am
For Panda!
Thank you so much for unite my incomplete message )))

I pretty like the smaller characters, they also fit the rest more somehow. The frames of the animation are ok, but I think you should slow it down. Looks a little bit too fast.
Thanks. I do this, just a large delay for frames
Old (delay - 0,1 sec.):

New  (delay - 0,15 sec.):

If do more delay then need paint more frames. )) But for new delay must paint more frame... I think about this ))

Hehe, that animation is brilliant. And for a simple ball! :)

I strongly believe the ground would really really WEALLY benefit from some texture as Setz showed in the edit and Crow suggested, and maybe adding some loose objects (small rocks, vegetation, etc.). Maybe you could press the coders a bit, claiming it would greatly raise the game's artistic value :)

Also, i want to pick up one of those blue rocks on the ground and carry it around with me :) very nice

Yeeeess! Of course! I paint more loose objects - rocks, vegetation, garbage and other... Just some later. And when we do this maybe texture as Setz showed it's will be created, because it's nice idea...
Now i think for template for animation (jump, walk, aim) and shooting in different direction... It's my headache ))

Offline mangust

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Re: (WIP) game Buflons.

Reply #26 on: March 23, 2007, 03:18:23 pm
Sketch for walk. He moved small jumps - and this is for all figures. Of course rotation this figure-circle will be more intresting, but for walk is did some problems, if used rotation then need some snimation for small move on 2-5 pixels forward or back, like a sliding, and this more more more frames and code and more complication  )))

What do you thing about this - rught way?
It's template for walk another figures also.

Offline Sharm

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Re: (WIP) game Buflons.

Reply #27 on: March 23, 2007, 06:04:45 pm
I like it.  On the tiny sketch he seems to have a little more weight, and squashes a bit more at the lowest frame.  I think that would be good on the larger version too.   Maybe just flatten the bottom a bit more.

Offline Fool

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Re: (WIP) game Buflons.

Reply #28 on: March 24, 2007, 01:06:35 am
Are you limited in frames? If not - maybe just add a few frame for anticipation.=)

Here's a rough edit: second frame - ball goes slightly  up before set for a jump  and last frame leftover move before settled. Also adjusted spacing a little and gogles position in revolving.



It may take another in-between right after revolvingand landing to smooth it out.=)

Offline mangust

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Re: (WIP) game Buflons.

Reply #29 on: March 26, 2007, 10:29:05 am
Are you limited in frames? If not - maybe just add a few frame for anticipation.=)

Here's a rough edit: second frame - ball goes slightly  up before set for a jump  and last frame leftover move before settled. Also adjusted spacing a little and gogles position in revolving.

It may take another in-between right after revolvingand landing to smooth it out.=)

Good animation, in there more life. I am fixed this frame and add some new ))) The departing glasses purchase me...

Offline Gil

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Re: (WIP) game Buflons.

Reply #30 on: March 26, 2007, 11:42:55 am
Quote
The departing glasses purchase me...
??? :mean:

Offline mangust

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Re: (WIP) game Buflons.

Reply #31 on: March 26, 2007, 11:54:44 am
Quote
The departing glasses purchase me...
??? :mean:
;D My bad english.... I mean by this a frame, when glasses a rebound from head, is very cool!!! )))

Offline Gil

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Re: (WIP) game Buflons.

Reply #32 on: March 26, 2007, 01:26:39 pm
Ah, I see!  ;D

I love the art btw. Very interesting. Can't wait to see what weapons they'll carry...

Offline mangust

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Re: (WIP) game Buflons.

Reply #33 on: March 26, 2007, 02:21:02 pm
Ah, I see!  ;D
I love the art btw. Very interesting. Can't wait to see what weapons they'll carry...
Weeaaapooonnn!  :crazy: Yes, i hope coming soon ...

Sketch for colored jump )) Thanks, Fool!

Offline Stwelin

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Re: (WIP) game Buflons.

Reply #34 on: March 26, 2007, 10:25:24 pm
Edits are for learning and adapting with hopes of improvement, not using. (maybe i misunderstood and you were just coloring it for the time being)

In any case, you should animate it yourself.

Offline Gil

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Re: (WIP) game Buflons.

Reply #35 on: March 26, 2007, 11:08:43 pm
Why can't he do that? It's his right to use the edit instead of redrawing it.

Offline Helm

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Re: (WIP) game Buflons.

Reply #36 on: March 27, 2007, 02:24:04 am
No, it's not his 'right' to use art by other people, made specifically for the purpose of helping, not contributing to a specific project, unless explicitly stated otherwise by the artist who edited themselves, Gil. It's up to Fool, though it would still be better for mangust to redraw even if he's okay with it.

Offline Fool

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Re: (WIP) game Buflons.

Reply #37 on: March 27, 2007, 02:25:11 am
Edits are for learning and adapting with hopes of improvement, not using. (maybe i misunderstood and you were just coloring it for the time being)

In any case, you should animate it yourself.

It is his animation, mine only  a few suggestions.


The departing glasses purchase me...
??? :mean:
Quote

That's happend to be russian idiom translated word to word.=)) Something  appealing, attractive, catching attention.=)

Offline Gil

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Re: (WIP) game Buflons.

Reply #38 on: March 27, 2007, 07:49:54 am
No, it's not his 'right' to use art by other people, made specifically for the purpose of helping, not contributing to a specific project, unless explicitly stated otherwise by the artist who edited themselves, Gil. It's up to Fool, though it would still be better for mangust to redraw even if he's okay with it.

Really? That wasn't clear to me before. I'll keep it in mind. I saw Ptoing do it in his NES mockup too though...

Fool: It's very funny to read threads like these :). I imagine Russian -> English must be hard. My maternal language is Dutch, but I've been reading and speaking English since I was 7.


Panda: OK, understood.
« Last Edit: March 27, 2007, 08:14:55 am by Gil »

Offline Panda

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Re: (WIP) game Buflons.

Reply #39 on: March 27, 2007, 08:05:29 am
No, it's not his 'right' to use art by other people, made specifically for the purpose of helping, not contributing to a specific project, unless explicitly stated otherwise by the artist who edited themselves, Gil. It's up to Fool, though it would still be better for mangust to redraw even if he's okay with it.

Really? That wasn't clear to me before. I'll keep it in mind. I saw Ptoing do it in his NES mockup too though...

Well, if you check his mockup and the edit he got, they are colored differently. Not to mention that it would be rather hard to make a different looking wheel at such a small size following the NES restrictions without wanting to add more palettes and without losing readibility. And either way that was a minimal edit, which is not hard to pixel by yourself. It is not the same as grabing a whole animation.

Also Gil, don't go OT on people's threads.

Offline Fool

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Re: (WIP) game Buflons.

Reply #40 on: March 27, 2007, 08:32:51 am
It is not the same as grabing a whole animation.

That animation's done totally  by  mangust, i just roughly edit two frames to make a suggestion, there is nothing to talk about.=)
« Last Edit: March 27, 2007, 09:06:58 am by Fool »

Offline mangust

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Re: (WIP) game Buflons.

Reply #41 on: March 27, 2007, 10:34:28 am
Woowww!!! Nice talk )))
Ok, maybe i wrong, but i want know, what i doing not right in this edit animation? This obvious table and i asked you "may i use this new version or not?"
And Let the lower moment - this will be paint to this colour

it's no problem to some redraw on this, but Fool edit my animation and use elements from old version paint by me, than what exactly i repaint - my lines? or lines from left or right side charscters on frame 1 (or 8, 3 and other), or maybe fix glasses, or.... but many from this paint by me early, if you see pixel at pixel.

than result - if anybody edit art, than artist, who paint this, haven't to use his work after edit himself? Where this boundary use or not use - in lines or ideas?
I am very sorry if offend somebody and if i not correctly understand anyone...
Please, if this not burden to you, answer me - Helm, Panda, Stwelin... And thank you all!!!

For Fool - thank again! )))

Offline Panda

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Re: (WIP) game Buflons.

Reply #42 on: March 27, 2007, 11:45:26 am
Maybe the "grabbing the whole animation" was too much, but you pretty much got a few frames from Fool's animation.

Personally I don't care if you decide to use an edit straight away. You are the only one that is getting damaged.
Edits people do, ideally should be used only as a guideline, so you can fix errors on yours by yourself. If you just grab what someone else did, the result might be good, but you don't absorb anything out of it. It's all about you learning and adquiring more experience.
Not to mention that it'd be somewhat rude if you use the edit straight away without asking first.

Offline mangust

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Re: (WIP) game Buflons.

Reply #43 on: March 29, 2007, 08:45:12 am
Maybe the "grabbing the whole animation" was too much, but you pretty much got a few frames from Fool's animation.

Personally I don't care if you decide to use an edit straight away. You are the only one that is getting damaged.
Edits people do, ideally should be used only as a guideline, so you can fix errors on yours by yourself. If you just grab what someone else did, the result might be good, but you don't absorb anything out of it. It's all about you learning and adquiring more experience.
Not to mention that it'd be somewhat rude if you use the edit straight away without asking first.

Thanks you - I see now my mistakes, yes about asking first (no matter how him attitude to me) and other...
Of course i repaint this few frames, made it form fool.
And I am not finish on this. )))

Offline Turbo

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Re: (WIP) game Buflons.

Reply #44 on: March 29, 2007, 03:30:02 pm
What? Someone makes a picture, and puts it on the Web (or on general public display), it's up for grabs. When i make an edit, i'm not worrying what someone will do with it. If i did, i wouldn't post it at all now would i? I have something to share, i share it. If they want to copy it, it's ok. If they want to ignore it, fine too.

Also, i think the "direct copying is bad for yur learing" lecture is unnecessary for mangust. It's clear he knows what he's doing, and knows how to take critique and advice to learn.

P.S.: Lol on the frame where he reaches the floor :)

Offline Helm

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Re: (WIP) game Buflons.

Reply #45 on: March 29, 2007, 10:40:28 pm
I do agree there was no need for a lecture.

Quote
What? Someone makes a picture, and puts it on the Web (or on general public display), it's up for grabs.

Not around here.

Offline Panda

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Re: (WIP) game Buflons.

Reply #46 on: March 30, 2007, 06:30:59 am
Well, I didn't intend to make it sound like a lecture, but whatever, heh.
Since he seemed wondering what the discussion going was about (or so it looked like from his post) I was merely explaining.
As mentioned, I couldn't care the less about the way people use edits.

Offline Stwelin

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Re: (WIP) game Buflons.

Reply #47 on: March 30, 2007, 11:22:32 am
Sorry i'f i offset this entire conversation here, didn't mean for it to turn into what it did, I guess they just looked similar because a lot of those 'key frames' were adapted, but i see the differences now, my fault for not looking into it more closely before running my mouth. :P

In any case, it looks great now, really fluid and bouncy. This will make and awesome game.

Best of luck.

Offline mangust

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Re: (WIP) game Buflons.

Reply #48 on: March 30, 2007, 03:19:05 pm
Thanks for understanding, people!

Stwelin: You start nice talk  ;) - theme for coping edits a found the ill and some people donn't know something thing about this (including me and not only people, who talk in here , also who read this). But now it's finish and talk about this closed!  Anyway thank you for luck and I am not offended ))

Turbo: Yes it's very good frame )) Me like this too.

And Panda not read lecture to me, he just say about few correction and thanks him for this, also Helm for his words.

Soon I am put here animation for this character and sketch weapons, just now complete some another games.

Offline mangust

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Re: (WIP) game Buflons.

Reply #49 on: April 03, 2007, 10:46:23 am
At last, i am animated some )) Creatures will be jump (as suppose) on curve and I must change some frames.
I hope this is right taking edit?


This help me from animation other moves:
This animation for sweep away from explosion (frame - 4,5,6,7)

For something kicking  :P (frame - 9,10,11)
« Last Edit: April 07, 2007, 10:53:17 am by mangust »

yosh64

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Re: (WIP) game Buflons.

Reply #50 on: April 04, 2007, 11:12:33 am
hey

First of all, very nice work, and it's nice to see your progress :).

I can't remember if worms does this, nor do I know if your game engine would support this, but I was thinking maybe you should add background rocks?

edit

I quickly done an edit, and added some background rocks to show you what I mean.

Ohh, and if you do this, be careful not to blend the background with the foreground :). Also, when/if the foreground is destroyed in battle, then the background rocks should appear behind. Hmm, maybe you could generate a separate background layer based on the foreground? I dunno though, maybe this is something you can add later, after you have fully completed development of the game. I mean, I think it's better to get the game done, rather than spend time and energy trying to figure out how to add something that isn't essential.

cya

Offline Omenith

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Re: (WIP) game Buflons.

Reply #51 on: April 04, 2007, 05:30:46 pm


This jump just keeps getting better... My favorite is frame 8 and on!! It adds so much dynamic personality!

To address your concern: I think reusing parts of a larger animation is just fine. It's been done alot especially in fighting games (sometimes even in animated movies). No sense remaking something so similar especially when it comes to limited memory, space or time (heck, even being lazy! :D). Infact some people may even call it genius... GOOD THINKING!

Offline mangust

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Re: (WIP) game Buflons.

Reply #52 on: April 06, 2007, 09:38:45 am
yosh64: It's good thing! This rocks do foreground more depth. I do something like this, but some later, you right thinking, when I am solve some basic task, the same as a weapon, motion, explotion, way of life persons, environment. Thanks for you advice!

Omenith: Yes you right ;D Because it's on-line game (to play user must download this again in next enter the world) and I try to do her more light and simple, but want paint interestingly  :blind: Thanks!

Some sketch weapons (rocket launcher). But in many games use metallic and present-day weapons, i think stop it on bugs! Weapon - catapult with explosive bugs, name is "Bambuka". Character launch bugs and when he is hit than ba-ba-baaahhh...

I think this creatures (Buflons) is the alien aboriginal. They have skull on huts, some drapery instead of the door and something like this... I think this more interesting and funny.

Offline Draco9898

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Re: (WIP) game Buflons.

Reply #53 on: April 06, 2007, 12:59:02 pm
Hey, pretty cool work- keep it up :)  :y:
Although I would like some ambient light on the landscape, maybe a purple hue, perhaps?

Offline mangust

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Re: (WIP) game Buflons.

Reply #54 on: April 07, 2007, 10:50:54 am
Thanks! Of course added a purple hue  :) I am already do it in last works, just yosh64 edit one of first version.
Now i must some lay aside this work, because need paint some animals for another tasks :(