AuthorTopic: Vertical shoother sprites, explosion finished.  (Read 4400 times)

Offline Opacus

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Vertical shoother sprites, explosion finished.

on: February 18, 2007, 09:33:26 am
Well, I'm workin on some sprites for a top down vertical shooter.
And you can see the player sprite in my avatar (Please feel free to comment on it also).
My explosion: FINAL VERSION

12 frames.

Now for this:

Crits?
« Last Edit: February 18, 2007, 10:58:20 pm by Opacus »

Offline Helm

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Re: Explosion Anim [WIP]

Reply #1 on: February 18, 2007, 09:38:00 am
You have a common fault in your animation. You're copy-pasting the past frame and just whiping off pixels from it. Explosions are explodey, the shape changes drastically through it, and it should look violent and sudden. You need to draw a few keyframes completely original before you tween between them by copy-paste-altering. The explosion keyframes should be the following:

*impact - some people like to do the BLACK HOLE/WHITE HOLE fast frame switch at impact, it really gives it some oomph
-I'd go with notween or perhaps one very fast frame, then
*explosion stress frame
-one tween
*flame diffuse, gray debris dust perhaps
-two tweens
*flames out, debris and dust dissipating
-two tweens

for an end result of 12 frames or so. Played fast, this is a good end result to try for.

Offline Opacus

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Re: Explosion Anim [WIP]

Reply #2 on: February 18, 2007, 11:00:43 am
Took me a few revisions, thank you for your critiques, Helm. I also looked up some Metal Slug explosions, and some movies of explosions on YouTube.
And here's the result:

I hope it's an improvement. Dont think I'm tweaking much further.
« Last Edit: February 18, 2007, 12:26:31 pm by Opacus »

Offline Tremulant

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Re: Explosion Anim [WIP]

Reply #3 on: February 18, 2007, 01:29:30 pm
This looks really good for the most part. It looks too... limited though. Like, you can pretty clearly see the shape of the original canvas (the square) , as the debris all disappears in hard lines around the edges. I dunno if that makes sense. In some spots, the debris cloud is forming 90 degree angles and it look unnatural. I'd suggest giving yourself a larger canvas, and letting the whole thing spread out more naturally.
(I'm... having a rough time understanding what I've written myself, so if it seems completely senseless let me know :P I'll try to elaborate)

Offline eck

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Re: Explosion Anim [WIP]

Reply #4 on: February 18, 2007, 01:40:11 pm
i think i know what trem is saying. 

imagine that a mime made a box.  then put your explosion in the box.  now it blows up, but it stays inside the box, and doesn't expand any further.  it looks like its filling up the square, which is not good. i have a good example that someone made saved on my computer, but i have no idea who made it... would it be alright to post?
untz untz untz?

Offline Helm

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Re: Explosion Anim [WIP]

Reply #5 on: February 18, 2007, 07:51:14 pm
Great update! I'm impressed, Opacus! But still, either make the explosion smaller, or the bounding box bigger.

Offline Opacus

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Re: Explosion Anim [WIP]

Reply #6 on: February 18, 2007, 10:54:23 pm
Thanks for the critique's all.
Helm: I'm flattered, thank you.
Final version, not tweaking any further.
I think creating a new topic is a bit useless, so:

Crits?