AuthorTopic: Isometric Character Base  (Read 3912 times)

Offline pixelsforhire

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Isometric Character Base

on: February 17, 2007, 05:16:25 pm
Working on an iso base and I thought I'd get feedback (especially on the front/back.)



Offline Joseph

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Re: Isometric Character Base

Reply #1 on: February 17, 2007, 08:55:17 pm
the legs get longer in the angled directions, otherwise it looks pretty good so far.

Offline pixelsforhire

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Re: Isometric Character Base

Reply #2 on: February 19, 2007, 08:03:11 pm
Ok, am I crazy to try to make one this big?

It's 8 frames. That's just one direction out of 8. That's a male base, half the characters wouldn't ever use it. Should I go smaller?

Offline eck

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Re: Isometric Character Base

Reply #3 on: February 19, 2007, 08:25:11 pm
the size is fine, the frames are not.  there needs to be knee movement/bending in all of the frames.  there needs to be a frame where his foot hits the ground.  there needs to be a crossover frame.  those are all missing.
untz untz untz?

Offline willfaulds

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Re: Isometric Character Base

Reply #4 on: February 20, 2007, 12:36:03 pm
you should read http://www.wayofthepixel.net/pixelation/index.php?topic=2932.0 - there are some very useful techniques being discussed for isometric walk and run animations.

here is entivore's reference which i think you will find particularly useful and illustrates what eck is saying

Personally I think it looks worse, like the legs are randomly kicking out. 



*edit* here's a reference, made via poser

Offline pixelsforhire

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Re: Isometric Character Base

Reply #5 on: February 21, 2007, 05:58:14 am
Well, I worked on the original base a bit, made the legs suck less, and made him taller. The other one just looks too... eh, so many things wrong with that.





The walk is an ugly 4 framer (3 unique) like in FFTA. I may fix it later if the team gets on my case enough...