AuthorTopic: run cycle animation  (Read 660 times)

Offline Mathcong

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Re: run cycle animation

Reply #10 on: June 30, 2019, 06:49:56 pm
worked some more on it,

added a head bounce, colors and some shading (palette by nauris/namatnieks)



any more advice on the shading, colors?

thx for the advice so far!

Offline MysteryMeat

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Re: run cycle animation

Reply #11 on: June 30, 2019, 08:10:41 pm
Shading and colors look nice, but I noticed the sword wasn't really "attached" to his hip rotation like it should be, which I think is what gave it such a stiff look.

Did a quick attempt at an edit as a warmup, it's very imperfect so I encourage trying your own. Try to keep the tie-off point attached to the same pixel of his hip as he runs!

PSA: use imgur
http://pixelation.org/index.php?topic=19838.0 also go suggest on my quest, cmon
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