AuthorTopic: Looking For A Bit Of Advice  (Read 2435 times)

Offline madartiststan

  • 0010
  • *
  • Posts: 158
  • Karma: +0/-0
    • View Profile

Looking For A Bit Of Advice

on: February 13, 2007, 04:24:59 am
Having never actually make a character sprite I'm looking for advice. As that's what I want to eventually do....Character Spriting and animation. Anyone have any advice for this guy who usually just draws 'objects'?   :-[

Offline Xion

  • 0100
  • ***
  • Posts: 1551
  • Karma: +0/-0
    • View Profile
    • FourbitFriday

Re: Looking For A Bit Of Advice

Reply #1 on: February 13, 2007, 04:26:46 am
Yes. Make something and show us.

Offline madartiststan

  • 0010
  • *
  • Posts: 158
  • Karma: +0/-0
    • View Profile

Re: Looking For A Bit Of Advice

Reply #2 on: February 13, 2007, 04:28:21 am
Yes. Make something and show us.

That was quite helpful.  :'( I meant as far as starting and drawing any sprites? Any tips or anything?

Offline Xion

  • 0100
  • ***
  • Posts: 1551
  • Karma: +0/-0
    • View Profile
    • FourbitFriday

Re: Looking For A Bit Of Advice

Reply #3 on: February 13, 2007, 04:36:32 am
Sorry.  :-[
Well, don't go and detail before you have everything down. That'd be a dire mistake. Either make a stick figure of the underlying pose or a silhouette, or both, then get down basic shapes and basic shading. Before you move on to details, everything should be in correct proportions and pose. It sucks to have something near complete then have it pointed out to you that something is (and has been) amiss since waaay back before all the detail. Then, once you have all the basic forms and stuff ready to go, add the details.

Is that more like what you were looking for?

Offline madartiststan

  • 0010
  • *
  • Posts: 158
  • Karma: +0/-0
    • View Profile

Re: Looking For A Bit Of Advice

Reply #4 on: February 13, 2007, 04:38:44 am
Sorry.  :-[
Well, don't go and detail before you have everything down. That'd be a dire mistake. Either make a stick figure of the underlying pose or a silhouette, or both, then get down basic shapes and basic shading. Before you move on to details, everything should be in correct proportions and pose. It sucks to have something near complete then have it pointed out to you that something is (and has been) amiss since waaay back before all the detail. Then, once you have all the basic forms and stuff ready to go, add the details.

Is that more like what you were looking for?


Thanks very much.  ;D