AuthorTopic: mech  (Read 10318 times)

Offline Kennethfejer

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mech

on: February 10, 2007, 05:17:39 pm
one of my latest creations :




(3dsmax and photoshop)

let me know what you think.

Offline GOODNIGHTdestroyer

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Re: mech

Reply #1 on: February 10, 2007, 05:24:46 pm
so amazing, i love it.
And I am finally seeing that you were the one worth eating.

Offline MadToaster

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Re: mech

Reply #2 on: February 10, 2007, 05:28:37 pm
I really like these low poly guys you've been making lately. Reminds me in a good way of playstation 1 games.
Someone may have asked already but how do you approach making these? I'd imagine the texture mapping is the most involved part.

Offline Helm

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Re: mech

Reply #3 on: February 10, 2007, 05:59:44 pm
I have to say this is very cute. I want to take that stationary render, the right one, and AA and dither and detail it manually.

Offline Jhelle

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Re: mech

Reply #4 on: February 10, 2007, 06:21:15 pm
I love these , and I would really like to see them in some other sort of animation instead of just rotation, but thats just me, anywho . awesome!  :y:

Offline Xion

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Re: mech

Reply #5 on: February 10, 2007, 07:10:34 pm
I love these , and I would really like to see them in some other sort of animation instead of just rotation, but thats just me, anywho . awesome!  :y:
No, it's me too.
Are you doing stuff with these or just making them for the heck of it? I mean, they're just so cool...

Offline AdamAtomic

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Re: mech

Reply #6 on: February 10, 2007, 08:56:28 pm
sweet!  Personally I'd prefer some good fists over those claws - their shape doesn't gel with the rest of the design very well.  If you're gonna keep them I'd at least make them a little thicker/more robust.  Great silhouette and fun colors!

Offline Def Sprite

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Re: mech

Reply #7 on: February 10, 2007, 09:39:56 pm
Saw this on your site
and was amazed by it.
good job

Offline Faktablad

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Re: mech

Reply #8 on: February 10, 2007, 11:39:55 pm
So cute and creative, I love the thin head.  I'm going to join in with everyone in requesting some sort of model animation/game.

Offline .TakaM

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Re: mech

Reply #9 on: February 11, 2007, 01:07:08 am
very nice kenneth, the southwest facing mech looks hand pixelled at first glance

I too am going to have to ask for a run cycle or something ;)
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