AuthorTopic: [WIP] Slime  (Read 9363 times)

Offline Jhelle

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[WIP] Slime

on: February 09, 2007, 12:35:00 pm
Hi all, I'm quite new to pixelation so I thought I'd start with the what I thought simplest thing to make , a slime, but I am having some real trouble with the shading and highlight, if anyone would be so kind to give comments or critique :) Thanks!

Offline Ragnarok

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Re: [WIP] Slime

Reply #1 on: February 09, 2007, 04:47:52 pm
No. 1: This has a severe case of the jaggies. Try making the lines more regular, or failing that, or at the same time, use anti-aliasing.
No. 2: Pure white and black are very bad and eye cancer inducing.
No. 3: Smooth out them lines!
No. 4: Dump the dithering until you have the basic shape sorted.
No. 5: Make it smaller!
Chaos drive... overloading... Order... failing...
GIVE IN TO THE CHAOS!

Offline Jhelle

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Re: [WIP] Slime

Reply #2 on: February 09, 2007, 05:26:16 pm
Thanks for the critique, ill try to apply and remove the things youve said.
But its odd , the place where I made this sprite the dark green wasn't so dark at all, but now that I am at home its almost black, anyone know if this is the cause of the system or the monitor, or both? :)

And  No. 2: Pure white and black are very bad and eye cancer inducing. , is this like for real or just a joke?.. I hope a joke :/
« Last Edit: February 09, 2007, 05:33:24 pm by Jhelle »

Offline Ragnarok

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Re: [WIP] Slime

Reply #3 on: February 09, 2007, 05:57:24 pm
It's a joke, but they do hurt your eyes like mad...
Chaos drive... overloading... Order... failing...
GIVE IN TO THE CHAOS!

Offline Jhelle

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Re: [WIP] Slime

Reply #4 on: February 09, 2007, 06:21:30 pm
I polished the lines (I think) :)

Offline Ragnarok

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Re: [WIP] Slime

Reply #5 on: February 09, 2007, 08:19:51 pm
The lines currently look rather good, but as you are just starting pixel art, I recommend making a smaller version of the monster unless it is a boss (I've been spriting for 2 years and it takes me a long time to do large work...) I did an edit, which fixes many of the issues I had with the monster. I shrunk down the original monster, polished it, added hue shifting, anti aliasing (or selout, I can never remember the difference) redefined the shape slightly, killed the black outlines, added one new colour and got rid of two or three other colours. I also altered the sketchy dithering. I hope the edit helps you:

The large outline is yours, and the small monster is mine.
Chaos drive... overloading... Order... failing...
GIVE IN TO THE CHAOS!

Offline Jhelle

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Re: [WIP] Slime

Reply #6 on: February 10, 2007, 11:40:19 am
Thanks mate , that looks very nice :), since its not a boss monster I guess I can make it a bit smaller ,  but the resolution is 800x600 for the game so I won't make it that much smaller, and now that ive seen your edit it seems I did get the shading out quite ok, except that the colors were kinda off  ::)

Offline Ragnarok

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Re: [WIP] Slime

Reply #7 on: February 10, 2007, 11:54:48 am
I have no idea why, but I just realised that it looks like a worm is controlling the slime... Mind you, that might not be a bad thing...
Chaos drive... overloading... Order... failing...
GIVE IN TO THE CHAOS!

Offline Jhelle

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Re: [WIP] Slime

Reply #8 on: February 10, 2007, 12:13:27 pm
 :o   , I kinda had this thing going that the darker green is its inner core and the lighter is the sludge that surrounds it, which makes the mouth kinda misplaced but I like it that way :)

Offline Jhelle

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Re: [WIP] Slime

Reply #9 on: February 10, 2007, 03:40:27 pm
Ok I reduced the size a bit (and destroyed the whole inner core idea as it was getting annoying :o )and did the coloring and tried the AA not sure if it totally worked out but I like how it looks now