AuthorTopic: Pixelator: Round 2 RESULTS  (Read 144983 times)

Offline Rydin

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Re: Pixelator: Round 2

Reply #10 on: February 09, 2007, 01:26:11 pm
I am soooo happy I didn't move on   :P
Man cannot remake himself without suffering for he is both the marble and the sculptor.

Offline SolidIdea

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Re: Pixelator: Round 2

Reply #11 on: February 09, 2007, 01:29:54 pm
Very interesting round! This is a first time for me. Never done isometric work nor tiling.

Just 3 questions:

How many unique tiles?
Does height parts count as tiles in case there is a set number of unique tiles?
No ramps or tile deformation allowed?

Offline snake

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Re: Pixelator: Round 2

Reply #12 on: February 09, 2007, 01:30:25 pm
Just got assigned to do character designs for a huge commercial, and will most likely be working a lot of overtime. I hope I get the time to make something.

The description puzzles me a bit. You can make 40 tiles or is it maximum 40 tiles used in the submission? Does 'not going outside the canvas' mean none of the tiles are to touch the picture's edges? Like a floating island of sorts? Does making it 'as tall as you like' imply that I can make a wall that spans from the bottom to the top of the submission with as much detail as I see fit and it still serves as a single tile? Do structures, like trees and rocks require separate tiles if they overlap other tiles upwards, but stay withing their 'tilespace'? Are walls to be made as tiles, and if so, shouldn't we have a template for them?

Anyway, best of luck to all of you. This is going to be interesting.

Offline Helm

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Re: Pixelator: Round 2

Reply #13 on: February 09, 2007, 01:34:59 pm
hm yeah I didn't think of that either. I guess either a z-axis limit should be set, or a canvas size, or both.

Offline Souly

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Re: Pixelator: Round 2

Reply #14 on: February 09, 2007, 02:18:48 pm
I can't draw in iso metric.
I automatically fail at this.

Snader will end up winning garunteed now.
There's no way I can do iso, I can't get my head around it.

Offline Larwick

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Re: Pixelator: Round 2

Reply #15 on: February 09, 2007, 02:34:43 pm
LMao, everyone's getting shaken up. I would too though, iso is definetely not a strong point for me.

I WANT EVERYONE TO FINISH THEIR PIECES. I wanna see what ideas people come up with. If you don't feel you can do it, you shouldn't have taken part in a pixel tournament in the first place! Tsk..  :hehe:

(Btw i'm joking, i would actually die right about now... you poor guys n gals.)
« Last Edit: February 09, 2007, 02:36:33 pm by Larwick »

Offline Souly

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Re: Pixelator: Round 2

Reply #16 on: February 09, 2007, 02:36:59 pm
I was unaware the styles were going to become specific when I joined this thing.

Offline Froli

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Re: Pixelator: Round 2

Reply #17 on: February 09, 2007, 02:50:18 pm
Hahaha the panic  :lol:, Oh man this is just great ..I feel some of us who are not competing should make sprites for cheering.

Offline Filax_666

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Re: Pixelator: Round 2

Reply #18 on: February 09, 2007, 03:00:59 pm
Apart from the fact that I never did any Isometric work, I believe that what'll screw me is the preset pallete. I just don't like it. If only I could change six or seven colours...



Oh yeah, and I'm against PKMays. I'm so screwed.

Offline .TakaM

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Re: Pixelator: Round 2

Reply #19 on: February 09, 2007, 03:25:41 pm
I don't know why so many people have trouble with isometric, its so easy to the point I never want to do it.
I enjoy the challenges in perspectives like the traditional rpg, but isometric is so easy its boring :P
Life without knowledge is death in disguise