AuthorTopic: Naked man character & WIP mockup  (Read 8175 times)

Offline willfaulds

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Re: Naked man character & WIP mockup

Reply #20 on: March 02, 2007, 09:38:02 am
adarias thanks for the compliment - i'm going to attempt to give him a badger skull necklace and voodoo bracelets soon.

update sneaky?

and new front walk in 1st post
« Last Edit: March 02, 2007, 10:16:50 am by willfaulds »

Offline Ryona

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Re: Naked man character & WIP mockup

Reply #21 on: March 03, 2007, 03:32:00 am
I love the dynamic swinging in the front walking view. lol. It's a nice touch.

Great stuff in general. Very nice, smooth animations.  :y:

Offline terminal_arcade

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Re: Naked man character & WIP mockup

Reply #22 on: March 04, 2007, 01:34:01 am
I'm totally digging this guy's hair and general stance. This is a personality goldmine in such a tiny sprite.

The perspective on the overhead beams is problematic. One is more foreshortened than the other. Would you actually be dynamically making them foreshorten to follow the camera? Even if you did, the foreshortening isn't accompanied by full perspective of the beam appearing larger when near and smaller when far away. If you want to avoid a whole mess of complication, make them all static and the same.

Even for rooms where the camera doesn't move, using perspective techniques would ruin consistency with the game. I suggest you scrap those beams.

Also, is the floor wood? If so, I'd make the boards more distinct.

Offline willfaulds

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Re: Naked man character & WIP mockup

Reply #23 on: March 05, 2007, 10:36:36 am
Ryona: thanks. i'm glad the dynamic swing is visible! haha

terminal_arcade: thanks for the critique on the mockup - the beams are certainly problematic - I'm attempting to use a naive vanishing point within this room (where games alter vanishing points but because a player can't see the whole background at once its not noticeable) but it may not be possible. Expect an update on the mockup some time this week - i much prefer character work.

2 updates: (see first post for comparison)



Offline willfaulds

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Re: Naked man character & WIP mockup

Reply #24 on: March 15, 2007, 10:58:10 am
I've started a fresh on the background and realised just how out of touch I am with BGs...

another animation WIP - [EDIT] its mirrored so shading and hair are off - otherwise looking ok?



another addition

« Last Edit: March 15, 2007, 01:25:39 pm by willfaulds »

Offline Fool

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Re: Naked man character & WIP mockup

Reply #25 on: March 15, 2007, 11:37:58 am
Nice character so far.=)

I think it might be better if you get rid of the gap between his legs  in front walk animation.