AuthorTopic: Naked man character & WIP mockup  (Read 11156 times)

Offline willfaulds

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Naked man character & WIP mockup

on: February 08, 2007, 09:25:48 am
FINALS

8 Frames

-->

&

Update 02/03/07
-> 8 Frames
-> 4 Frames
  -> sneaky? (rough arms) 20 Frames


WIP;

should be 0r ?
(Best viewed at 200%)
« Last Edit: March 13, 2007, 03:06:53 pm by willfaulds »

Offline and2

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Re: Small scale character - design and palette crit

Reply #1 on: February 08, 2007, 11:19:19 am
i am liking this, looks nice imo. Except there is a white pixel on his knee which bugs me.

Offline willfaulds

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Re: Small scale character - design and palette crit

Reply #2 on: February 08, 2007, 11:35:38 am
and2 it had definitely been that knee that was annoying me but i thought id been looking for too long and i hadn't even considered removing the white pixel, perhaps trying to stick to a formula or something...  posted a new version above which does look smoother. thanks

Offline Grindie

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Re: Small scale character - design and palette crit

Reply #3 on: February 08, 2007, 07:30:33 pm
I love how smooth the animation is. The only issue I had with it was the white pixel, but you've fixed that, so... perfect.

Offline That One Guy

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Re: Small scale character - design and palette crit

Reply #4 on: February 08, 2007, 09:21:57 pm
Is he ever going to get clothes, or is he just going to wander around in the nude?

Just wondering.
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Offline willfaulds

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Re: Small scale character - design and palette crit

Reply #5 on: February 16, 2007, 12:43:38 pm
Nudity for the majority.  The character can assume persona's by donning the relevant clothes.  Added a front walking animation...

Offline Skull

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Re: Small scale character - design and palette crit

Reply #6 on: February 16, 2007, 12:53:10 pm
I think the hair is great, but maybe you're needing another colour in there for the skin, to get some more detail.

Offline willfaulds

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Re: Small scale character - design and palette crit

Reply #7 on: February 17, 2007, 04:36:31 pm
Improvement?

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« Last Edit: February 17, 2007, 04:39:36 pm by willfaulds »

Offline dragonrc

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Re: Small scale character - design and palette crit

Reply #8 on: February 17, 2007, 05:35:02 pm
In the front walking animation, I think the arms should move.
It looks great, especially the hair :y:

Offline pixelsforhire

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Re: Small scale character - design and palette crit

Reply #9 on: February 17, 2007, 08:54:30 pm
Improvement?

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I think that's a bit too dark. He looks like one of those starving African children with his sides all sunken in and his ribcage showing. The face looks better, though. Maybe just ease up on the chest area.