erm, well my project finishes tommorrow so Im gonna have a bit more time to spare, Ive been looking back at some stuff I did over the last few months and im really in the mood to go back and improve em somewhat. So any advice, suggestions or general comments would be greatly welcomed.. Hopefully I'll learn a lot and possibly finalise something worthy to go in a portfolio.

with this my concerns were that,
The shading on the hand just didnt look right..
The neck looked flat.
Were my proportions correct??
Is my palette working?
Some parts weren't exactly finalised, like the hair and the backdrop.

This was pretty much a spur of the moment idea, Ive never spent too much time making mockups of any kind so this was basically a new experience. I'll be working on expanding the canvas and making a playable level, any tips on the tileset would be great.
http://img412.imageshack.us/img412/8328/levelja0.png
this is a basic gameboy mockup.. I was planning on making this on the runup to xmas but I never got round to it.. I was in the middle of steering towards more of a snowy level, don't think the random dithering works, looks too much like I spraycanned it.

Oh and this was fun, any advice to improve this would be awesome.. you don't have to understand it btw, its to do with the invasion onto another forum and how we dealt with it.

may of you who hate dolls will probably empathise.
Again, didnt get round to finishing this much.. to begin with my AAing is a bit shabby but it improves throughout I think.