AuthorTopic: Descramble It! Pixel Puzzle!  (Read 101860 times)

Offline SCiDT

  • 0001
  • *
  • Posts: 96
  • Karma: +0/-0
  • Experimentalist
    • View Profile

Re: Descramble It! Pixel Puzzle!

Reply #90 on: February 13, 2007, 06:45:26 pm
Wow thats awesome lick saves a huge amount of time!
I do agree with the zoom its going to be hard to solve thing without zoom.

like 4x 2x feature will rule.

Offline fil_razorback

  • 0010
  • *
  • Posts: 309
  • Karma: +0/-0
  • Captain of a ship without a name
    • View Profile
    • Partisan - Tactics Battles

Re: Descramble It! Pixel Puzzle!

Reply #91 on: February 13, 2007, 09:59:44 pm
I also coded one but (started yesterday) but it can only load pics located my server (for safety reasons) >.<




http://fil.razorback.free.fr/pixelpuz/  and load "GK2.png" to test it.
Good luck ;)

Offline ejay

  • 0001
  • *
  • Posts: 47
  • Karma: +0/-0
    • View Profile

Re: Descramble It! Pixel Puzzle!

Reply #92 on: February 14, 2007, 07:34:04 am
fil_razorback - cool, seems to work well. The interface design makes perfect sense but it has two usability issues- one is that the tiles' movement resolution is the screen resolution rather than the original image's. The second is the size of the work space- it's easy to run out of room .

Offline .TakaM

  • 0100
  • ***
  • Posts: 1178
  • Karma: +1/-0
    • View Profile
    • Fetch Quest

Re: Descramble It! Pixel Puzzle!

Reply #93 on: February 14, 2007, 10:08:08 am
I made a pretty simple design, which probably means it'll be a bit hard to figure out

also made one pre-separated for convenience ;)
Life without knowledge is death in disguise

Offline tomas

  • 0001
  • *
  • Posts: 38
  • Karma: +0/-0
    • View Profile

Re: Descramble It! Pixel Puzzle!

Reply #94 on: February 14, 2007, 10:41:58 am
fil_razorback's puzzle

I didn't use your online solver though. It would have been great, if you'd have some more space to work on (for example making the workspace twice as wide) and if the tiles snapped to a 8x8-grid when you move them around the canvas, meaning that the possible x- and y-coordinates of the individual tiles could only be multiples of 8.

Offline fil_razorback

  • 0010
  • *
  • Posts: 309
  • Karma: +0/-0
  • Captain of a ship without a name
    • View Profile
    • Partisan - Tactics Battles

Re: Descramble It! Pixel Puzzle!

Reply #95 on: February 14, 2007, 05:16:05 pm
tomas => Congrats ^^
This was the new Therion album's cover ^^

I'll try to find some free time to update the online solver. I also did an ofuscater (thing which messes your bitmap). I'll probably upload it tonight.

Offline orb

  • 0001
  • *
  • Posts: 4
  • Karma: +0/-0
  • One of the masses.
    • View Profile

Re: Descramble It! Pixel Puzzle!

Reply #96 on: February 14, 2007, 10:56:08 pm
My take on .TakaM's puzzle. The clouds are probably off by a few tiles. :sry:

Offline fil_razorback

  • 0010
  • *
  • Posts: 309
  • Karma: +0/-0
  • Captain of a ship without a name
    • View Profile
    • Partisan - Tactics Battles

Re: Descramble It! Pixel Puzzle!

Reply #97 on: February 15, 2007, 07:32:56 am
Here its the ofuscater ^^
http://fil.razorback.free.fr/pixelpuz/Scrambler.rar

The instructions are in the .txt
(you just have to use print screen to save your result)

Offline .TakaM

  • 0100
  • ***
  • Posts: 1178
  • Karma: +1/-0
    • View Profile
    • Fetch Quest

Re: Descramble It! Pixel Puzzle!

Reply #98 on: February 15, 2007, 07:38:38 am
My take on .TakaM's puzzle. The clouds are probably off by a few tiles. :sry:
yeah those clouds are pretty off :P
Life without knowledge is death in disguise

Offline orb

  • 0001
  • *
  • Posts: 4
  • Karma: +0/-0
  • One of the masses.
    • View Profile

Re: Descramble It! Pixel Puzzle!

Reply #99 on: February 16, 2007, 02:34:53 am
Ah well, I suppose anything will look right after you've stared at it long enough. :-\

I'll take another shot at it soon enough.