Yeah, AI is all the rage in mod packs dealing with new textures, things like that. It's only another tool, props to them. I'm just wondering what the result would be if you pushed that further, some kind of screen-space refinement or fun filter. dunno.
I never looked that deep into NNs (FOOL!) and it shows below, but
The picture I'm getting is it's recursive, kind of finds a pattern and locks onto that and applies that to the whole image, parts of the image if it's hierarchical (which the latest ones more or less are).
It sees round or square details or paths, that's what it uses to butcher the whole image, or that section. And it has limits in detecting the "context" of the hierarchy, which I'm guessing lead to the convolution artifacts.
If you have trillion dollar datasets, it's informed by that, gets godly results, and your company affirms world domination.
So blundering in, using Gil's steps, I tried some dither-heavy pieces that were pretty out there, basically to see if it comes up with trippy shit. Alas just stuff I need hanging on my wall now.
This will probably cause eyeburn, or did for at least one guy. Let me know if I should spoiler this.

Originals:
[1] [2] [3]Can't make heads or tails of a straight piece tho.
here and
original. But waifu handled it pretty well. Probably to do with its use case.
All hail AI...I mean NNs.