AuthorTopic: The thread previously known as "Just look..." Idle anim finished - 2/6/07  (Read 10770 times)

Offline Xion

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Update:

Ok, thanks alot guys. I still don't think the timing is quite right but he doesn't look like such a rabbit anymore.
I also changed the metal parts. I think it looks alot better.
I also gave him another finger and some eyes that weren't eeriliy devoid of life.
Keep 'em coming, people!

C&C!

Offline Larwick

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    • http://www.pixeljoint.com/p/3794.htm
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The annoying thing with breathing anims is that i find i always animate them 10x faster than a normal person breathes. Try breathing like the most recent anim, and it's pretty weird. Although of course, it depends how idle he is. But if he'd just been running a mile, he'd probs be on his hands and knees (or at least i would, lol). Basically, i think you should hold a bit longer between breaths, and i find it's quicker to breathe in than breathe out. The problem here is leaving the static frame on hold, which can make the anim look jerky, so then it's up to uber sub-pix anims.

Btw, cool sprite! And the anim so far is very smooth.

Offline alkaline

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the timing is nearly there.  :y: oh and by the way, i think the strap on the stomach should go the other way like in my edit - since you breathe in? unless it depends on how you are breathing or something

i can't tell which way or the other works now actually..
« Last Edit: February 06, 2007, 04:11:41 am by alkaline »

Offline Xion

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Well, since your lungs expand when you inhale, I'd expect that to be the reason the stomach goes out and the chest expands.

Yup. I just inhaled. It would be unnatural for a belly to collapse when more air filled it.

Exhaling, chest falls and stomach implodes.

Yes, implodes.

Offline alkaline

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i'm pretty sure in heavy breathing more your ribcage would be expanding outward - but i guess he isn't doing heavy breathing, so you win.

Offline Xion

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I still don't like the stillness of the head.
Any suggestions?

Offline Helm

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Yes. move the head half a pixel up towards strain frame should do it. You seem to have subpixelling business down, so what's stopping you?

Offline Xion

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Ok, so is the Idle anim done? Can I move on to the dreaded walk cycle? (which I'm sure I'll need tons of help on)

Offline Blick

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Yes, walk cycle please.

Offline Helm

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Yes, this is excellent, looking forward to walk animation.