Critique > Pixel Art

Understanding how to approach pixel art [ FEEDBACK ]

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scribblylines:
Hey there!  :P

I'm new to this forum (though stalked it for many years), currently working on a pixel art game project. The animator working on the project mentioned i need to get feedback from other pixel artists instead of non artists, which is something i haven't actually done before, ^^ mostly insecurity reasons, like majority who feel afraid to post lol.  But gonna try let go of that way of thought.

Anyway i'll get to the point.

I've been struggling with this notion that pixelart needs to be "pixel perfect" in design.
-- i know i have to consider factors like execution and experience to get the right aesthetic and balance. However people seem to like when i don't take the pixel perfect approach and sorta half freestyle/half clean approach to the pixel art i do.

 I'm wondering what are your thoughts about this, as pixel art practitioners?



The more "clean" and crisp pixel art is, make for a better executed design or just naturally developing what you normally do can work, because people don't see the difference.


(sprites that i would consider finished as i can't see what more to add as of now, but i get the " They'll look good when it's done) Which leaves me stuck.

SeinRuhe:
Scribbly to get feedback of your work you need to post images of your work, there's no way to know what what you are doing and give you advice/feedback if there's nothing to see but only a description!

32:
Welcome to the forum ;D

Definitely post some art! I can't think of any inherent reason why a messier style would be a problem, if it is more aesthetically pleasing then go for it. I could potentially see that it would be harder for other artists to match your work if the only technique you're using is "I don't quite finish it." That may not be an issue depending on the scale of the project but you say you have an animator already so I think it's worth discussing with them whether what you're doing really constitutes a technique/style that can be codified.

I would be asking myself what the disconnect is between the messier and cleaner styles and why one is coming off better, this kind of thing should be an active choice for the direction you want to take your game in rather than a concession because you can't achieve what you're setting out to do.

A lot of the focus on very clean pixels around pixel art communities is a bit of a layover from years past where many pixel artists were trying to train up to be able to work on big productions. In the indie gaming era there's a lot more room for forging your own path. Though I would suggest that learning and choosing to not do is better than not knowing how.

Post some stuff and maybe we can help you to figure it out  ;)

scribblylines:

--- Quote from: SeinRuhe on May 13, 2019, 11:08:39 pm ---Scribbly to get feedback of your work you need to post images of your work, there's no way to know what what you are doing and give you advice/feedback if there's nothing to see but only a description!

--- End quote ---

Unfortunately the pixel art i attached to this post is still in waiting for approval. Unsure why the post was approved but not the image still appending  :(.



--- Quote from: 32 on May 14, 2019, 01:22:06 am ---Welcome to the forum ;D

Definitely post some art! I can't think of any inherent reason why a messier style would be a problem, if it is more aesthetically pleasing then go for it. I could potentially see that it would be harder for other artists to match your work if the only technique you're using is "I don't quite finish it." That may not be an issue depending on the scale of the project but you say you have an animator already so I think it's worth discussing with them whether what you're doing really constitutes a technique/style that can be codified.

I would be asking myself what the disconnect is between the messier and cleaner styles and why one is coming off better, this kind of thing should be an active choice for the direction you want to take your game in rather than a concession because you can't achieve what you're setting out to do.

A lot of the focus on very clean pixels around pixel art communities is a bit of a layover from years past where many pixel artists were trying to train up to be able to work on big productions. In the indie gaming era there's a lot more room for forging your own path. Though I would suggest that learning and choosing to not do is better than not knowing how.

Post some stuff and maybe we can help you to figure it out  ;)

--- End quote ---

I thought the post+image attachment would be approved at the same time, frankly not =(

I'm unsure what the disconnect is right now, I would say i am at the point, where i'm trying to learn the fundamental techniques to pixel art, but I've been doing pixel art freehand without much need for studying its design philosophy for a few years now.
And maybe that has messed with my judgement, as well as  never getting artistic feedback has tunnelled how i see my work.  Definitely finding it hard to judge my approach, especially when the team i'm working with share different view points without an artistic eye to explain their reasoning behind their critique, which makes me second guess myself a lot without a solution.

SeinRuhe:
Scribbly, upload your art to Imgur and post the link generated under the BBCode section, like this:

In that way you won't need to wait for approval of attached files, as a matter of fact, try to not use that feature in this forums, takes way too long.

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