well, I remember I posted a fighter (roughly kof sized) Alucard sprite, here about a year ago...I looked at it recently, and I hated it, so I decided to redo it.
but u know, I didnt get much crits on that fighter sprite I belive sucked really hard.
So to make it diferent this time around I thought I'd start a discussion just about my idea of what alucard looks like BEFORE posting the sprite, I figure that if you already have an idea of what the sprite should look like before you see it, you'll crit it that much harder. hence the topic name
Mental Image Critplease take this as an activity of sorts, hopefully this becomes less about me and my sprite, and more about translating a design into sprite form.

This is the first refference pic I'll post.
Alucard is the hero of Symphony of the night, the most popular game in Castlevania series.He was designed by Ayami Kojima, a self-didactic artist, who doesnt understand shit about videogame art. She has a lot of fashion elements to her designs, and uses a very limited set of face features to design her characters.
So, one of the reasons I keep trying to make a good sprite out of her most famous design Alucard, is that it is just not designed to be very easy to turn it into sprite, gotta love a challenge.
right out by just glancing at this picture, you should notice errors caused by her self didactic nature, the hands are quite horribly disproprtionate and very oddly shaped. I kind of put this into use in my sprite, by using odd shapes to imply the hands detail, rather than outline everything very clearly.
Another thing to note about this one, is that it was my main face feature/head shape refference, since it is the best drawn head shot of Alucard I've found (dont worry, I do know about that head shot pic). All the basic shades are very specifically displayed with the (relatively) harsh shadows in his face, and his expression is very solid. one of the things I tried to focus on was NOT fusing the eye an the eyebrow in my fighter sprite, since this is way overdone, and would kill a lot of al's character.

Al's standard proportion and costume reference piece, I used it pretty much for that. I also used it as refference for the reflectivity of his boots
Fashionwell, I tried to research Alucard's outfit as best as I could, since it's been made into sort of a superhero costume in Dawn of Sorrow (lastest Castlevania game) since alucard hast to wear it to use his powers. I saw a costume exactly like it but in another color used in a historic show once, so I know it is an actual piece of clothing used in the 18th century (time in which SOTN takes place).
best refference I could find on the net was this.
http://www.fashion-era.com/forums/index.php?showtopic=259seems like roughly all of the 18th century fashion reasembles his outfit.
Japanese Pasty Vampire SterotypeI also notice, there are quite a few similar designs floating around, most notably Vampire hunter D, and Abel Nightrod the hero of Trinity Blood. both are from japan, and I think either D is the original that inspired the rest, or they all come from an earlier design. if any of you know which one came first, please let me know =)


The motion of Alucard's slash oddly reasembles D's.


so does his gliding stance
This is the best image I could find of abel =/
http://www.justplay.nl/media/285/20050405-trinity.JPG