AuthorTopic: fighter for fun  (Read 12820 times)

Offline Ryumaru

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fighter for fun

on: January 31, 2007, 11:51:55 pm
i was bored, lineart from scanned drawing that i didnt save.

Offline Soup

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Re: fighter for fun

Reply #1 on: January 31, 2007, 11:59:13 pm
It may be me, but the arms seem a bit long.

Offline Ryumaru

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Re: fighter for fun

Reply #2 on: February 01, 2007, 12:01:19 am
purposefully done as such. whats the point of proportions if you cant break them for fun?

Offline AdamAtomic

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Re: fighter for fun

Reply #3 on: February 01, 2007, 12:04:07 am
Some quick, sloppy edits!



I like him a lot - I think the face is not reading particularly well, and his left arm (our right) and his thigh are a little under-rendered I think, though that could be to guide the eye more - I'm not really sure it needs to be fixed.  I really like how you rendered his shoulder, torso and arm, though I agree his forearm is a little long and make-believe.  One slightly hotter spec tone would help I think on some of his muscles.  The main thing you GOTTA fix is he is slightly off-balance - like there is no way that dude is standing up!!  Get that left leg out there, and shade the sucker!  As it is, he looks weird, and the black leg thing is kind of a copout :P

(also in white mode he looks like killface)

Offline Ryumaru

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Re: fighter for fun

Reply #4 on: February 01, 2007, 12:12:57 am
i should have done the old pit of neck to ankle thing for his balance. with the limited rendering i was trying to keep in some classic fighter methods. his left arm doesnt have many highlights so it looks farther into the bg and his leg is left without highlights and is minamally rendered because its under his pretty massive upper body and i think its not too much of a dramatization to keep it highlightless. thanks for the edit, mang.

Offline AlexHW

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Re: fighter for fun

Reply #5 on: February 01, 2007, 12:28:01 am
I say just redo the entire back leg and put some detail into it so that it can compete with the front leg to some extent.
The back arm isn't entirely black, so why should the leg be?
For a suggestion, i would make the back leg come way forward so like the foot is below the elbow or something
those neck muscles are crazy on his skull, lol..
Some reason im liking the waiste area and thigh.

edit: also when you raise an arm, your shoulder usually raises as well.
« Last Edit: February 01, 2007, 12:29:47 am by Alex Hanson-White »

Offline Ryumaru

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Re: fighter for fun

Reply #6 on: February 01, 2007, 01:14:10 am
does this update please?

Offline zeid

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Re: fighter for fun

Reply #7 on: February 01, 2007, 01:45:08 am
I say that the leg can be moved forward to give him a better center of gravity without removing the relaxed nature of his pose:
(incomplete edit requires the highlights on the leg yet)
I would say that though the arm is in the background a bit it actually looks as though the forearm is further forward and that he is looking through the gap so i would up the highlights further on it. Also the main shadows falling on the legs would be from the arms not so much the entire uperbody I would say put some more highlights into them as well but don't go overboard. Also up the detail for the area around the eye as it seems a little flat on second glance.
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did this at the same time as you did yours :(

Well your update seems to look the best right now but i still think work more into the face
« Last Edit: February 01, 2007, 03:28:37 am by zeid »
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Offline The B.O.B.

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Re: fighter for fun

Reply #8 on: February 01, 2007, 01:55:44 am
does this update please?



Pleases me fine, good sir, it pleases me fine.

   By the way, this edit looks good in terms of center of gravity. Oh, and I don't think strict anatomy applies to this figure, nor should it even be considered. Nice job, Ryu!
my back hurts...

Offline AdamAtomic

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Re: fighter for fun

Reply #9 on: February 01, 2007, 01:59:43 am
Nice update!  One thing I just noticed is that his relaxed bicep (his right, our left) is actually quite a bit more huge and flexed than what should be his flexed bicep - the one on the raised arm.