AuthorTopic: [WIP] Grafics for a platformer-rpg  (Read 21495 times)

Offline Sherman Gill

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Re: [WIP] Grafics for a platformer-rpg

Reply #10 on: February 06, 2007, 01:37:02 am
Definitely better.
Also, the style of leaf I like best is the one on the far left.

Currently the only thing I don't like is the cliff , looks too sudden an' unnatural.
Oh yes naked women are beautiful
But I like shrimps more haha ;)

Offline Stwelin

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Re: [WIP] Grafics for a platformer-rpg

Reply #11 on: February 06, 2007, 03:03:53 am


This might be a little excessive in a tileset aspect, but i thought it would be a neat way to give the tree more of a sense of presence so it actually looks 'there' instead of more statically incorperated into the background. I like this piece a lot, has an interesting atmosphere. :)

Offline Xion

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Re: [WIP] Grafics for a platformer-rpg

Reply #12 on: February 06, 2007, 03:19:12 am
I can hardly see the roots, Stewlin. Too dark. Good idea though.
Nice update, though, Phillip. Much better. Maybe some knots or an owlhole in the trunk? Then again, maybe not. Owlholes are way overdone.
Something I've been thinking through this whole piece is that it's a bit too dark, but that might just be personal preference.

Offline Stwelin

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Re: [WIP] Grafics for a platformer-rpg

Reply #13 on: February 06, 2007, 04:04:18 pm
I can hardly see the roots, Stewlin. Too dark. Good idea though.


..really? your monitor must have a really low contrast ratio. :X

Offline huZba

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Re: [WIP] Grafics for a platformer-rpg

Reply #14 on: February 06, 2007, 08:08:44 pm
I can hardly see the roots, Stewlin. Too dark. Good idea though.


..really? your monitor must have a really low contrast ratio. :X

Or lights on in his room  ;D

The picture is so low key so you miss the darkest values if your eyes are adjusted to brighter environment.
For me the roots seem just fine if i look at the image against a dark backround. So assuming the game will be played fullscreen with no extra stuff around, that value is just perfect.

Offline Xion

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Re: [WIP] Grafics for a platformer-rpg

Reply #15 on: February 06, 2007, 11:28:04 pm
Maybe it was my monitor. I'm at school and I can see 'em fine.  :-X

Offline philipptr

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Re: [WIP] Grafics for a platformer-rpg

Reply #16 on: February 25, 2007, 08:24:10 pm
sorry for not replying for so long and now bumping this thread, but I was a bit busy these days..

(bg is colour-reduced and temporary)
so heres what I've got so far. I made a first version of a character. Is pretty flashback-like because that was the only thing that I could make that didn't look totally redicolous. Also flashback would be a good reference for the animations, which will be one of the most problematic steps in developing the game. Do you think this character fits or do you think its to undetailed? should I go for a more metal slug like look, with less outline to make it fit my bg?

Offline Joshua

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Re: [WIP] Grafics for a platformer-rpg

Reply #17 on: February 25, 2007, 08:32:07 pm
That tree is turning out really nice. I think the weakest parts of the pic would have to be the boring flashback pose of the character and the background. He looks like hes got his hands in his pockets waiting for a bus. Also, the background dithering is overwhelming. I would add more colors and ease up on the dithering or lose the dithering alltogether and keep the current color count. The ray of light to the right is out of place as well.

Aside from that, its looking awesome.

Offline sharprm

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Re: [WIP] Grafics for a platformer-rpg

Reply #18 on: February 25, 2007, 10:09:12 pm
I think the rays of light should be thicker and make the same angle (if there is only one sun light rays will be parrallel at earth). Its looking really good, i think the boring character/pose adds
to the weird environment (the tree and flower seems huge).
Modern artists are told that they must create something totally original-or risk being called "derivative".They've been indoctrinated with the concept that bad=good.The effect is always the same: Meaningless primitivism
http://www.artrenewal.org/articles/Philosophy/phi

Offline BadMrBox

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Re: [WIP] Grafics for a platformer-rpg

Reply #19 on: February 25, 2007, 11:14:08 pm
Yeah, the rays should be thicker and the same angle. The lightness on the trunk should also be more to the right rather than left-middle as it is now.