AuthorTopic: [CC] Pixel art of main character for platformer  (Read 873 times)

Offline Dnilb

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[CC] Pixel art of main character for platformer

on: March 20, 2019, 10:21:12 am
I have to do pixel art for my university game project and I wanna make sure first frame is well done before I move on to make more(moving, jumping etc), so what do you guys think?

(his head is '@' symbol)
« Last Edit: March 20, 2019, 10:29:42 am by Dnilb »

Offline DSSirius

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Re: [CC] Pixel art of main character for platformer

Reply #1 on: March 20, 2019, 12:06:42 pm
I'm pretty much a novice really in terms of what I know, so take the following with a pinch of salt:

It's pretty good dimensions wise, only two things I would pick up on are:

1. Your purple and brown colouring on the jacket and trousers may be clashing a little. If you blend a little of a common colour into both, you'll get a more complimenting palette.

2. I've been pulled up in the past with using shades that aren't very visible so this may help you too. I think you could use a little more contrast on the jacket and trousers and boots just to get those highlights popping a bit more. Mostly on the boots though, the shading's difficult to see on them as it is.

Looks good otherwise, so just a couple quick tweaks there I reckon.  :y:

Offline Dnilb

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Re: [CC] Pixel art of main character for platformer

Reply #2 on: March 21, 2019, 08:35:09 pm

Does it look better now?

Offline falz

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Re: [CC] Pixel art of main character for platformer

Reply #3 on: March 21, 2019, 09:45:31 pm
It does look a lot better! I think the main shade on the jacket is too bright for my liking, but I guess its preference. Shading has very tight margins a lot of the time.

Something I think might work better for the head is if it had a flatter, more coin-like shape, but more thick. Right now I'm just having trouble reading the shape of it. I'd prefer harsher, more cartoony shading on it.

here is a quick edit

Offline DSSirius

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Re: [CC] Pixel art of main character for platformer

Reply #4 on: March 22, 2019, 08:42:17 am
Indeed, that's a considerable improvement.

The bright tone on the jacket IMO gives it a more gloss look, but I kind of like it to be fair.

That head adjustment by Falz is an improvement too I think, but that's up to you really on what you're trying to portray.

Looking good now though!  :y: