AuthorTopic: Something i made tonight, and hello to all  (Read 12943 times)

Offline Chris_Alex

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Re: Something i made tonight, and hello to all

Reply #20 on: January 29, 2007, 10:33:01 pm
New update...due to popular demand...ill try to work something different for the grass patter...though i kinda liked it :(

I studied the tree on Mirre´s featured thread....(awsome job by the way)...
}
critique away

Offline Xion

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Re: Something i made tonight, and hello to all

Reply #21 on: January 29, 2007, 11:22:23 pm
Its not so much the arrow pattern in the grass that bugs me as much as it is the symmetry of the whole thing. I mean, those flowers are perfectly arranged. Of course, it could just be that he's on a path in a very well-kept town or something, but nonetheless, it just looks strange. Get rid of a few of the flowers and move 'em around a bit to break up the symmetry, and I think it'll do this a world of good. Same goes for the trees...It looks like there's a door at the base of them...Is there? If so you should probably bring it out a bit more with a nice contrasty border, or if there isn't then what the heck am I looking at?

Offline vellan

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Re: Something i made tonight, and hello to all

Reply #22 on: January 30, 2007, 03:33:48 am
agreed. far too symetrical. the alignment of the tiles, the aligment of the treets, even the trees themselves.

break it up.

Offline Greenwing

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Re: Something i made tonight, and hello to all

Reply #23 on: January 30, 2007, 08:14:30 am
The fence however is really asmetrical i love the fence  :P
I really enjoy yellow.

Offline Ben2theEdge

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Re: Something i made tonight, and hello to all

Reply #24 on: January 31, 2007, 01:39:03 pm
I mild from suffer dislexia.

Offline vellan

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Re: Something i made tonight, and hello to all

Reply #25 on: January 31, 2007, 04:04:24 pm
one other thing (aside from the symetry) that stands out for me is the different viewing angles when comparing the character to the trees...

It seems that character is more "top down" while the trees are more "forced perspective"...that angles dont quite match up. the result is that the character fits less into the world.

My suggestions is to skew the trees more to the top-down perspective.

This example is done super ultra quick cause i am at work but it makes it easier to see what i mean ;)

Offline Chris_Alex

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Re: Something i made tonight, and hello to all

Reply #26 on: January 31, 2007, 08:14:06 pm
Im not at my pc, but just saw your edit Vellan, and it was exactly what i was thinking looked wrong, you guys are being great help, ill post later with some fixes here and there, and ill adress the comments directly.

Thanks Vellan.

Offline Joseph

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Re: Something i made tonight, and hello to all

Reply #27 on: February 01, 2007, 08:15:29 am
I totally agree with vellan's edit; however, i'd suggest changing one of the sides of tree as its too obviousy that it's mirrored.  I love the fence (although I think it needs a bit more detail), the road (but unsure about those horizontal lines) and grassy edge along the road, and the character/animation.  I truely think the grass pattern needs a lot of work.  your dirt road has a lot of detail with so little colors, so im sure you can you come up with something for the grass.  good luck, its comming along great.

Offline Chris_Alex

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Re: Something i made tonight, and hello to all

Reply #28 on: February 03, 2007, 05:08:24 am
Ok, im back at my pc, i have only adressed the fix that Vellan mentioned, and i merged with the version i had lying around

Offline Chris_Alex

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Re: Something i made tonight, and hello to all

Reply #29 on: February 03, 2007, 11:53:54 am
New update, tried to adress the grass pattern, and the simetry issue.



Better?