Also, in general when doing bigger pixelart, even 320x240 or smaller (even sprites) precise lineart is not needed as a start imo, as one can clean up and polish until it works.
For this one X-Man (old demoscener) sure as hell did not use any lines, the nun was mostly eyeballed from a black and white photograph as far as i know
Click here for massive progress animationThis of course goes for full rendering. If you want more comicstyle rendering with outlines I don't see the point in pixelling at all at that size and even tho, might just level the thing and clean up from there, just as fast/slow.
Aritriste: Could you post some pieces you have completed using this process?
« Last Edit: January 24, 2007, 04:41:29 pm by ptoing »

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There are no ugly colours, only ugly combinations of colours.