AuthorTopic: Skeletroids stuff  (Read 10332 times)

Offline Stwelin

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Re: Skeletroids stuff

Reply #20 on: January 25, 2007, 01:48:50 am
I may try simplifying the eyes even more like in Xion's edit.
I didn't make an edit.

He probably was just looking too quickly and thought that the quote of 9_6's edit in your post was by you. *shrug*

@Ben: Personally i think you should take note of the nose and mouth in Jad's second edit, i think maybe it hits more on target with the sort of style the sketch has, which is what you said you wanted to match.

Offline Kren

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Re: Skeletroids stuff

Reply #21 on: January 25, 2007, 02:02:57 am
I think the eyes are to big, make them smaller and it would look perfect.

Offline skeddles

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Re: Skeletroids stuff

Reply #22 on: January 25, 2007, 02:10:23 am
I think the eyes are to big, make them smaller and it would look perfect.

i think thats the style




-kepp working at it, they look great!

Offline Ben2theEdge

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Re: Skeletroids stuff

Reply #23 on: January 25, 2007, 04:21:50 am
I may try simplifying the eyes even more like in Xion's edit.
I didn't make an edit.

He probably was just looking too quickly and thought that the quote of 9_6's edit in your post was by you. *shrug*

Yeah... I was at work so it was a bit hasty. Sorry Xion and 9_6.  :-[

Slight modification. Toned down the anti-alaising, spread the eyes further apart, and started to work on fixing the shading. I think his cheek still looks funny... I can't get that highlight to do what I want it to; I'm thinking about just getting rid of it.


« Last Edit: January 25, 2007, 04:25:01 am by Ben2theEdge »
I mild from suffer dislexia.

Offline Stwelin

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Re: Skeletroids stuff

Reply #24 on: January 25, 2007, 04:26:44 am
One small discrepancy i notice between the sprite and the portrait... the armour seems to be a different blue in each one. The sprite's looks more teal.

Offline Xion

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Re: Skeletroids stuff

Reply #25 on: January 25, 2007, 04:29:31 am
np. :)

Wow, the new one looks friggin brilliant.
What exactly do you want the highlight to do that it isn't?
Is he going to be talking like that in the game or will the frames match certain letters or be randomized, or are they just going to be stills?
Just curious.

Offline Ben2theEdge

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Re: Skeletroids stuff

Reply #26 on: January 25, 2007, 04:48:04 am
np. :)

Wow, the new one looks friggin brilliant.
What exactly do you want the highlight to do that it isn't?
Is he going to be talking like that in the game or will the frames match certain letters or be randomized, or are they just going to be stills?
Just curious.

Thanks  ;D a/b the highlight... I'm not sure if it's conveying his cheek properly. Maybe it is and I've just been staring at it too long. Right now I think the animation will pretty close in-game to what you see here. It would be cool to have their mouths match the text, and probably more fun to animate, but code-wise that's a lot of work. That's one of the reasons I'm going with the "siss siss wow" Anime-style talking animations.

One small discrepancy i notice between the sprite and the portrait... the armour seems to be a different blue in each one. The sprite's looks more teal.

Yeah I pretty much blew it as far as consistent colors go. I'll go back and fix that eventually.
I mild from suffer dislexia.

Offline Rydin

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Re: Skeletroids stuff

Reply #27 on: January 25, 2007, 04:55:02 am


I guess the only thing I don't like is how drastically the ear moves... I'd personally make it a tad more subtle.
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