For all you game developers and artists, maybe you know or have been through this issue. I've run into the the issue of a sprite showing up poorly on different shades of backgrounds.
The original sprite has no outline, and the shades are fairly close to 50/50, or at least that is how they read. here is the character:
So the game has fairly dark background, except in a case such as this, the character will be ontop of a rather large object that is not as dark, and it reads somewhat poorly. maybe i have been staring at it too long. (i know the green reads alright, but the pants/hat area bugs me badly.)
I
really don't want to take the cheap way out with a black outline.
So what do you guys and gals suggest?
(as always, edits welcome.)
Cheers,
Stwelin
Edits/Updates: